My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Wall Breakers Fisherman
Giant Snowball
Skeletons Wall Breakers Fisherman
Zap
Skeletons Wall Breakers Fisherman
Barbarian Barrel
Skeletons Ice Spirit Knight Elite Barbarians Wall Breakers
The Log
Skeletons Ice Spirit Elite Barbarians Wall Breakers Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Wall Breakers
Royal Delivery
Skeletons Ice Spirit Knight Elite Barbarians Wall Breakers Fisherman Mother Witch
Fireball
Elite Barbarians Wall Breakers Fisherman Mother Witch
Poison
Fisherman Mother Witch
Lightning
Knight Elite Barbarians Fisherman Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Arrows Knight Fisherman Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Elite Barbarians Wall Breakers Fisherman
Arrows
Elite Barbarians Knight Wall Breakers Mother Witch
Knight
Ice Spirit Wall Breakers Arrows Elite Barbarians Mother Witch
Elite Barbarians
Arrows Ice Spirit Knight
Wall Breakers
Knight Ice Spirit Arrows
Fisherman
Ice Spirit
Mother Witch
Arrows Knight

Defense Synergies 2 11

Skeletons
Fisherman Ice Spirit Knight Elite Barbarians
Ice Spirit
Skeletons Knight Elite Barbarians Fisherman
Arrows
Knight Mother Witch
Knight
Skeletons Ice Spirit Arrows Fisherman Mother Witch
Elite Barbarians
Mother Witch Skeletons Ice Spirit
Wall Breakers
Fisherman
Skeletons Ice Spirit Knight Mother Witch
Mother Witch
Elite Barbarians Arrows Knight Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Skeletons Ice Spirit Knight Fisherman
Fisherman Skeletons Knight Elite Barbarians
Elite Barbarians Skeletons Knight Fisherman
Arrows Elite Barbarians
Arrows Skeletons Mother Witch
Ice Spirit Arrows
Arrows
Skeletons Elite Barbarians Fisherman
Knight Elite Barbarians Skeletons Ice Spirit Fisherman
Mother Witch Skeletons Arrows Knight Fisherman
Arrows
Skeletons Ice Spirit Knight Elite Barbarians
Ice Spirit Arrows
Elite Barbarians Knight
Ice Spirit Elite Barbarians Fisherman
Skeletons Arrows Knight Elite Barbarians Fisherman
Ice Spirit Arrows Knight Elite Barbarians Fisherman
Arrows Ice Spirit Knight Fisherman Mother Witch
Elite Barbarians Fisherman
Arrows Knight Elite Barbarians Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians Fisherman
Arrows Knight Elite Barbarians Fisherman
Skeletons Ice Spirit Knight Elite Barbarians Fisherman
Knight Elite Barbarians Fisherman
Skeletons Knight Elite Barbarians Fisherman
Arrows Mother Witch Skeletons Ice Spirit
Skeletons Knight Elite Barbarians
Knight Elite Barbarians Fisherman
Skeletons Ice Spirit Knight Elite Barbarians
Skeletons
Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons Knight
Elite Barbarians Skeletons Ice Spirit Knight Fisherman
Arrows Elite Barbarians Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Fisherman
Arrows
Arrows Knight
Arrows
Arrows Mother Witch Ice Spirit
Arrows
Arrows Ice Spirit
Arrows Fisherman
Elite Barbarians Fisherman
Arrows Knight Fisherman
Arrows
Knight Elite Barbarians Fisherman
Arrows Fisherman
Arrows Elite Barbarians Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch Ice Spirit
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Elite Barbarians Arrows Mother Witch
Ice Spirit
Elite Barbarians
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows
Arrows
Knight
Arrows
Arrows
Elite Barbarians
Ice Spirit Elite Barbarians

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: