My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Balloon
Giant Snowball
Wall Breakers Goblin Barrel Balloon Little Prince
Zap
Firecracker Wall Breakers Goblin Barrel Balloon Little Prince
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Wall Breakers Goblin Barrel Little Prince
The Log
Ice Spirit Firecracker Wall Breakers Goblin Barrel Little Prince
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Ice Spirit Firecracker Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Firecracker Wall Breakers Goblin Barrel Balloon Little Prince
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Barrel Balloon Little Prince
Poison
Firecracker Bomb Tower Balloon Little Prince
Lightning
Bomb Tower Balloon Little Prince
Rocket
Bomb Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Firecracker Earthquake Goblin Barrel Little Prince Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Firecracker Earthquake

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Balloon Firecracker Wall Breakers
Firecracker
Ice Spirit Earthquake Wall Breakers Goblin Barrel Balloon
Earthquake
Firecracker Wall Breakers Balloon
Bomb Tower
Wall Breakers
Ice Spirit Firecracker Earthquake Balloon
Goblin Barrel
Ice Spirit Firecracker Balloon
Balloon
Ice Spirit Firecracker Earthquake Wall Breakers Goblin Barrel Little Prince
Little Prince
Balloon

Defense Synergies 0 7

Ice Spirit
Firecracker Earthquake Bomb Tower Little Prince
Firecracker
Ice Spirit Earthquake Bomb Tower
Earthquake
Ice Spirit Firecracker Bomb Tower
Bomb Tower
Ice Spirit Firecracker Earthquake
Wall Breakers
Goblin Barrel
Balloon
Little Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Bomb Tower Ice Spirit Firecracker
Bomb Tower
Bomb Tower Firecracker
Firecracker Earthquake Bomb Tower
Firecracker Earthquake Bomb Tower
Ice Spirit Firecracker Bomb Tower Little Prince
Earthquake Bomb Tower
Bomb Tower
Ice Spirit Firecracker Little Prince
Firecracker Earthquake Bomb Tower
Firecracker
Bomb Tower Ice Spirit Earthquake
Bomb Tower Ice Spirit Firecracker Earthquake
Bomb Tower
Bomb Tower Ice Spirit
Bomb Tower Firecracker
Ice Spirit Bomb Tower Firecracker Little Prince
Earthquake Bomb Tower Ice Spirit Firecracker Little Prince
Bomb Tower
Firecracker Earthquake Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Bomb Tower
Ice Spirit Bomb Tower
Firecracker Ice Spirit Bomb Tower
Bomb Tower
Bomb Tower
Ice Spirit Firecracker Bomb Tower
Bomb Tower
Bomb Tower
Firecracker Bomb Tower
Ice Spirit Firecracker Bomb Tower Little Prince
Firecracker Earthquake Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Ice Spirit
Firecracker Earthquake
Earthquake Ice Spirit Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake Little Prince
Earthquake
Earthquake
Firecracker Earthquake Ice Spirit Little Prince
Firecracker Earthquake
Firecracker
Firecracker Little Prince
Ice Spirit Firecracker
Earthquake
Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Ice Spirit
Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Little Prince

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