My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers Bandit
Barbarian Barrel
Firecracker Wall Breakers Royal Ghost Bandit
The Log
Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers P.E.K.K.A Royal Ghost Bandit Mother Witch
Fireball
Firecracker Wall Breakers Bandit Mother Witch
Poison
Firecracker Mother Witch
Lightning
Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Royal Ghost Bandit Fireball Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Firecracker Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers P.E.K.K.A Bandit
Fireball
Wall Breakers
Wall Breakers
Firecracker Fireball Royal Ghost
Rage
Mother Witch
P.E.K.K.A
Firecracker Mother Witch
Royal Ghost
Wall Breakers Bandit Mother Witch
Bandit
Firecracker Royal Ghost
Mother Witch
Rage P.E.K.K.A Royal Ghost

Defense Synergies 0 4

Firecracker
P.E.K.K.A Bandit
Fireball
Bandit
Wall Breakers
Rage
P.E.K.K.A
Firecracker
Royal Ghost
Mother Witch
Bandit
Firecracker Fireball
Mother Witch
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Firecracker Bandit
P.E.K.K.A Bandit
P.E.K.K.A Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Royal Ghost Bandit Mother Witch
Firecracker Fireball
Fireball P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Royal Ghost Bandit
Mother Witch Firecracker Fireball Royal Ghost Bandit
Firecracker Fireball
P.E.K.K.A Fireball Bandit
Fireball Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Royal Ghost Bandit Mother Witch
P.E.K.K.A
Royal Ghost Firecracker Fireball P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Firecracker Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Firecracker Fireball Mother Witch
P.E.K.K.A Fireball Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Firecracker Fireball
Firecracker Fireball P.E.K.K.A
Firecracker Fireball P.E.K.K.A Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Royal Ghost Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch
Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Firecracker Fireball Bandit
Firecracker Fireball Mother Witch
Fireball
Fireball
Fireball
Firecracker Mother Witch Fireball
Firecracker Fireball Royal Ghost Bandit
Fireball Bandit
Fireball Firecracker Bandit
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Bandit
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: