My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Goblin Hut Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Wall Breakers Cannon Cart
Giant Snowball
Bomber Goblin Hut Wall Breakers
Zap
Bomber Royal Giant Goblin Hut Wall Breakers Cannon Cart
Barbarian Barrel
Bomber Goblin Hut Wall Breakers Cannon Cart
The Log
Bomber Royal Giant Mini P.E.K.K.A Goblin Hut Wall Breakers Cannon Cart
Earthquake
Bomber Goblin Hut
Arrows
Bomber Goblin Hut Wall Breakers
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Hut Wall Breakers Cannon Cart Mother Witch
Fireball
Bomber Goblin Hut Wall Breakers Cannon Cart Mother Witch
Poison
Bomber Goblin Hut Mother Witch
Lightning
Mini P.E.K.K.A Goblin Hut Cannon Cart Mother Witch
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Void Mini P.E.K.K.A Mother Witch Goblin Hut Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Void Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Cannon Cart
Royal Giant
Bomber Mother Witch Goblin Hut Void Cannon Cart
Mini P.E.K.K.A
Bomber Goblin Hut
Goblin Hut
Royal Giant Mini P.E.K.K.A Cannon Cart
Wall Breakers
Void
Royal Giant
Cannon Cart
Bomber Royal Giant Goblin Hut Mother Witch
Mother Witch
Royal Giant Cannon Cart

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Goblin Hut Cannon Cart Mother Witch
Goblin Hut
Mini P.E.K.K.A Cannon Cart Mother Witch
Wall Breakers
Void
Cannon Cart
Mini P.E.K.K.A Goblin Hut
Mother Witch
Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Goblin Hut Void
Mini P.E.K.K.A Bomber Goblin Hut Cannon Cart
Mini P.E.K.K.A Goblin Hut Bomber Void Cannon Cart
Mini P.E.K.K.A Goblin Hut Bomber Cannon Cart
Bomber Mini P.E.K.K.A
Bomber Cannon Cart Mother Witch
Goblin Hut Void
Void Cannon Cart
Mini P.E.K.K.A Goblin Hut
Bomber Mini P.E.K.K.A Cannon Cart
Mother Witch Bomber Goblin Hut Cannon Cart
Goblin Hut
Mini P.E.K.K.A Goblin Hut Bomber Cannon Cart
Bomber Mini P.E.K.K.A Goblin Hut Cannon Cart
Mini P.E.K.K.A Goblin Hut Cannon Cart
Mini P.E.K.K.A Goblin Hut
Bomber Mini P.E.K.K.A Goblin Hut Cannon Cart
Bomber Goblin Hut Cannon Cart
Bomber Goblin Hut Cannon Cart Mother Witch
Mini P.E.K.K.A Goblin Hut Cannon Cart
Bomber Mini P.E.K.K.A Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Void Cannon Cart
Void Bomber Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Goblin Hut Cannon Cart
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Goblin Hut Cannon Cart
Mother Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Void Cannon Cart
Mini P.E.K.K.A Cannon Cart
Void Mini P.E.K.K.A Goblin Hut Cannon Cart
Goblin Hut
Mini P.E.K.K.A Goblin Hut Cannon Cart
Void
Mini P.E.K.K.A Cannon Cart
Bomber Cannon Cart
Goblin Hut Bomber Mini P.E.K.K.A Cannon Cart
Bomber Mini P.E.K.K.A Goblin Hut Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Goblin Hut Void Cannon Cart
Cannon Cart Void
Bomber
Mother Witch
Bomber
Void
Mini P.E.K.K.A Void
Void Cannon Cart
Void
Goblin Hut Void Cannon Cart
Void Cannon Cart
Goblin Hut Cannon Cart
Bomber Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Bomber Mini P.E.K.K.A
Void Bomber Mini P.E.K.K.A
Bomber Mother Witch
Void
Void
Void
Void Cannon Cart
Mother Witch Bomber
Void
Void
Void
Mother Witch
Goblin Hut Void
Mini P.E.K.K.A Void
Void Bomber
Void
Goblin Hut Void Cannon Cart
Void Mini P.E.K.K.A Cannon Cart
Bomber
Void
Cannon Cart
Void
Void Cannon Cart

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