My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Royal Giant Guards
Barbarian Barrel
Bomber Knight Firecracker Guards
The Log
Bomber Firecracker Royal Giant Guards
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Knight Firecracker Guards
Fireball
Bomber Firecracker
Poison
Bomber Firecracker Guards
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Firecracker Guards Void Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight
Zap
Firecracker Void Bomber Knight Royal Giant Guards The Log
Knight
Firecracker Bomber Zap The Log
Firecracker
Zap Knight Royal Giant
Royal Giant
Bomber Firecracker Zap Guards Void The Log
Guards
Zap Royal Giant The Log
Void
Zap Royal Giant
The Log
Zap Knight Royal Giant Guards

Defense Synergies 3 11

Bomber
Knight Zap Guards The Log
Zap
Bomber Knight Firecracker Guards Void The Log
Knight
Bomber Firecracker Zap The Log
Firecracker
Knight The Log Zap Guards
Royal Giant
Guards
Bomber Zap Firecracker The Log
Void
Zap
The Log
Firecracker Bomber Zap Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Void The Log
Bomber Zap Knight Firecracker The Log
Bomber Knight Void
Bomber Knight Firecracker Guards
Bomber Firecracker The Log
The Log Bomber Zap Firecracker Guards
Zap Firecracker Void
Zap Void The Log
Knight Guards Bomber Firecracker
Guards Bomber Zap Knight Firecracker The Log
Zap Firecracker
Bomber Zap Knight Guards The Log
Bomber Zap Firecracker Guards The Log
Knight
Zap The Log
Bomber Knight Firecracker
Bomber Zap Knight Firecracker Guards The Log
Zap The Log Bomber Knight Firecracker Guards
Bomber Knight Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Void
Void Bomber Zap Knight Firecracker The Log
Guards Zap Knight The Log
Guards Zap Knight The Log
Knight Guards
Firecracker Zap
Guards Knight Void
Knight
Zap Void Knight Firecracker The Log
Guards
Knight Guards
Zap Guards Void The Log
Knight Guards
Bomber Firecracker
Guards Bomber Zap Knight Firecracker The Log
Bomber Zap Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Guards The Log
Firecracker Void Zap The Log
Void The Log
Knight Firecracker Guards Void The Log
Bomber Zap Firecracker The Log
Firecracker Zap
Bomber Firecracker The Log
The Log Zap Firecracker
Void The Log Zap Firecracker
Guards Void
Firecracker Void Zap Knight The Log
Void Zap Firecracker
Knight Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker The Log
Bomber
Void Bomber Zap Firecracker The Log
Bomber Zap Firecracker The Log
Void The Log
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log Bomber
Firecracker Void The Log Zap
Void Zap The Log
Void Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards Void
Void
Void Bomber Zap The Log
Zap Void Firecracker
Firecracker The Log
Zap Guards Void
Zap Firecracker
The Log
Void Knight Firecracker
The Log Bomber Zap Firecracker
Void Zap
Firecracker
Zap Firecracker Guards The Log
Firecracker Zap Void
Void Zap Firecracker The Log

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