My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker
Fireball
Firecracker Mortar
Poison
Firecracker Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Firecracker Tornado Void Mortar Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Mortar
Knight
Ice Spirit Firecracker Mortar
Firecracker
Knight Ice Spirit Mortar Tornado
Mortar
Knight Ice Spirit Firecracker Tornado
Tornado
Firecracker Mortar
Void
Lightning

Defense Synergies 1 14

Skeletons
Ice Spirit Knight Firecracker Mortar Tornado
Ice Spirit
Skeletons Knight Firecracker Mortar Tornado
Knight
Firecracker Skeletons Ice Spirit Mortar Tornado
Firecracker
Knight Skeletons Ice Spirit Mortar Tornado
Mortar
Skeletons Ice Spirit Knight Firecracker Tornado
Tornado
Skeletons Ice Spirit Knight Firecracker Mortar
Void
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Mortar Void
Skeletons Ice Spirit Knight Firecracker Mortar
Mortar Tornado Skeletons Knight Void Lightning
Skeletons Knight Firecracker Mortar
Lightning Firecracker Tornado
Tornado Skeletons Firecracker
Tornado Lightning Ice Spirit Firecracker Mortar Void
Lightning Void
Skeletons Mortar Tornado
Knight Tornado Skeletons Ice Spirit Firecracker
Skeletons Knight Firecracker Tornado
Firecracker Tornado
Mortar Skeletons Ice Spirit Knight Lightning
Ice Spirit Firecracker Mortar Tornado
Knight Mortar
Tornado Ice Spirit Mortar Lightning
Skeletons Knight Firecracker Mortar Tornado
Ice Spirit Mortar Knight Firecracker Tornado
Mortar Tornado Ice Spirit Knight Firecracker
Mortar Tornado
Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Void
Void Knight Firecracker Mortar Lightning
Skeletons Ice Spirit Knight Lightning
Lightning Knight Tornado
Skeletons Knight
Firecracker Skeletons Ice Spirit Tornado
Skeletons Knight Void Lightning
Knight
Void Lightning Skeletons Ice Spirit Knight Firecracker Mortar Tornado
Skeletons
Knight
Lightning Tornado Void
Lightning Skeletons Knight
Firecracker
Skeletons Ice Spirit Knight Firecracker Mortar Tornado Lightning
Firecracker
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight Firecracker Mortar
Firecracker Mortar Void Tornado
Lightning Void
Lightning Knight Firecracker Void
Firecracker Mortar
Firecracker Ice Spirit Tornado
Firecracker Mortar Tornado
Ice Spirit Firecracker Tornado Lightning
Void Firecracker Mortar Tornado Lightning
Lightning Tornado Void
Firecracker Void Lightning Knight Mortar Tornado
Void Lightning Firecracker Tornado
Lightning Knight Firecracker Mortar Void
Lightning Firecracker Mortar Void
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Mortar Tornado
Lightning
Void Lightning Firecracker Mortar
Lightning Firecracker Mortar Tornado
Lightning Void
Lightning Tornado Void
Void Tornado Lightning
Lightning Mortar Void
Firecracker Tornado Ice Spirit Mortar
Firecracker Mortar Void Tornado Lightning
Void Lightning Mortar Tornado
Void Lightning Firecracker Mortar Tornado
Lightning Firecracker Tornado
Lightning Ice Spirit Firecracker Void
Lightning Void
Void Lightning Mortar
Void Lightning Ice Spirit Firecracker
Firecracker Lightning
Lightning Ice Spirit Void
Lightning Firecracker Tornado
Void Lightning Knight Firecracker
Firecracker Mortar Lightning
Void Lightning Tornado
Firecracker
Ice Spirit Firecracker Tornado Lightning
Firecracker Tornado Void Lightning
Void Lightning Firecracker Mortar Tornado

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