My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Minions Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Minions Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Minions Goblin Gang Firecracker Hog Rider Goblin Barrel
Poison
Minions Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Firecracker Goblin Barrel Void Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Mini P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Minions Goblin Gang Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Minions Goblin Gang Firecracker Hog Rider The Log
Hog Rider
Minions Goblin Gang Firecracker The Log Mini P.E.K.K.A Goblin Barrel Void
Goblin Barrel
Goblin Gang Firecracker Hog Rider
Void
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 2 6

Minions
Firecracker The Log
Goblin Gang
Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Firecracker
Hog Rider
Goblin Barrel
Void
The Log
Firecracker Mini P.E.K.K.A Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Void The Log
Mini P.E.K.K.A Minions Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Minions Void
Mini P.E.K.K.A Minions Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A The Log
Goblin Gang The Log Minions Firecracker
Minions Goblin Gang Firecracker Void
Void The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Minions Goblin Gang Firecracker The Log
Minions Goblin Gang Firecracker
Mini P.E.K.K.A Minions Goblin Gang The Log
Minions Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Minions Goblin Gang Firecracker Mini P.E.K.K.A
Minions Goblin Gang Firecracker The Log
The Log Minions Firecracker
Mini P.E.K.K.A
Goblin Gang Minions Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Void
Void Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A
Firecracker Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Void
Mini P.E.K.K.A
Void Minions Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A
Void The Log
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Minions Firecracker Mini P.E.K.K.A The Log
Minions Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker Minions
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Minions Goblin Gang Mini P.E.K.K.A Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Minions Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
Minions Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker
Minions Firecracker Void
Mini P.E.K.K.A Void
Void The Log
Void Firecracker
Firecracker The Log
Minions Goblin Gang Void
Firecracker
The Log
Void Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker
Void
Firecracker
Minions Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker The Log

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