My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblins Valkyrie Hunter
The Log
Electro Spirit Goblins Royal Giant Hunter Fisherman
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Valkyrie Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Valkyrie Hunter Fisherman
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Barbarian Barrel Fisherman Fireball Valkyrie Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Barbarian Barrel Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Goblins
Royal Giant Valkyrie
Royal Giant
Fireball Barbarian Barrel Hunter Fisherman Electro Spirit Goblins
Fireball
Royal Giant Electro Spirit
Valkyrie
Goblins Hunter Fisherman
Barbarian Barrel
Royal Giant Hunter
Hunter
Royal Giant Fisherman Valkyrie Barbarian Barrel
Fisherman
Royal Giant Hunter Valkyrie

Defense Synergies 2 9

Electro Spirit
Hunter Fisherman
Goblins
Barbarian Barrel Hunter Fisherman
Royal Giant
Fireball
Barbarian Barrel Valkyrie
Valkyrie
Fireball Hunter Fisherman
Barbarian Barrel
Fireball Goblins Hunter
Hunter
Fisherman Electro Spirit Goblins Valkyrie Barbarian Barrel
Fisherman
Hunter Electro Spirit Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel
Hunter Goblins Valkyrie Fisherman
Hunter Fisherman Goblins Valkyrie
Hunter Goblins Valkyrie Fisherman
Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Goblins Valkyrie Hunter
Hunter Electro Spirit Fireball
Electro Spirit Fireball Valkyrie Barbarian Barrel
Hunter Goblins Fisherman
Goblins Valkyrie Barbarian Barrel Hunter Fisherman
Goblins Valkyrie Electro Spirit Fireball Barbarian Barrel Hunter Fisherman
Hunter Fireball
Hunter Fireball Valkyrie
Fireball Valkyrie Electro Spirit Goblins Barbarian Barrel Hunter
Hunter
Fireball Hunter Fisherman
Goblins Fireball Valkyrie Hunter Fisherman
Fireball Electro Spirit Goblins Valkyrie Barbarian Barrel Hunter Fisherman
Valkyrie Barbarian Barrel Hunter Electro Spirit Fireball Fisherman
Hunter Fisherman
Valkyrie Electro Spirit Goblins Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball Barbarian Barrel Fisherman
Fireball Valkyrie Barbarian Barrel Hunter Fisherman
Goblins Valkyrie Hunter Fisherman
Valkyrie Hunter Fireball Barbarian Barrel Fisherman
Valkyrie Hunter Fisherman
Fireball Electro Spirit Hunter
Goblins Fireball Valkyrie Hunter
Valkyrie Hunter Fisherman
Electro Spirit Goblins Fireball Valkyrie Barbarian Barrel
Valkyrie Hunter
Fireball Valkyrie
Fireball Valkyrie Hunter
Fireball Valkyrie
Electro Spirit Goblins Fireball Valkyrie Barbarian Barrel Hunter Fisherman
Valkyrie Electro Spirit Fireball Barbarian Barrel Hunter
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Electro Spirit Hunter
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Goblins Fireball Fisherman
Fireball Valkyrie Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Valkyrie Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Fireball Valkyrie Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball
Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Valkyrie Hunter
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel

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