My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Baby Dragon Lumberjack
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Valkyrie Wizard Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Mortar Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard Baby Dragon Lumberjack
Fireball
Archers Mortar Hog Rider Wizard Baby Dragon Lumberjack
Poison
Archers Mortar Wizard
Lightning
Mortar Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Mortar Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mortar Valkyrie Hog Rider Baby Dragon Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mortar Valkyrie Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mortar Hog Rider Baby Dragon Lumberjack Mega Knight
Mortar
Archers Hog Rider Baby Dragon
Valkyrie
Archers Hog Rider Lumberjack Wizard Baby Dragon
Hog Rider
Valkyrie Archers Mortar Wizard Baby Dragon Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Baby Dragon
Archers Mortar Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Archers Hog Rider Wizard Baby Dragon Mega Knight
Mega Knight
Archers Hog Rider Wizard Baby Dragon Lumberjack

Defense Synergies 1 15

Archers
Valkyrie Mortar Baby Dragon Lumberjack Mega Knight
Mortar
Archers Valkyrie Wizard Baby Dragon Lumberjack
Valkyrie
Archers Mortar Wizard Baby Dragon Lumberjack
Hog Rider
Wizard
Mortar Valkyrie Lumberjack Mega Knight
Baby Dragon
Archers Mortar Valkyrie Lumberjack Mega Knight
Lumberjack
Archers Mortar Valkyrie Wizard Baby Dragon
Mega Knight
Archers Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard Baby Dragon
Lumberjack Mortar Valkyrie Mega Knight
Mortar Lumberjack Mega Knight Archers Valkyrie
Lumberjack Mortar Valkyrie Mega Knight
Valkyrie Lumberjack Mega Knight
Archers Valkyrie Baby Dragon Lumberjack Mega Knight
Archers Mortar Wizard Baby Dragon
Valkyrie Baby Dragon Mega Knight
Mortar Lumberjack
Archers Valkyrie Lumberjack Mega Knight
Archers Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Archers Wizard Baby Dragon
Mortar Lumberjack Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Mortar Baby Dragon Lumberjack
Mortar Lumberjack Mega Knight
Mortar Lumberjack Mega Knight
Wizard Mega Knight Mortar Valkyrie Lumberjack
Mortar Mega Knight Archers Valkyrie Wizard Baby Dragon Lumberjack
Mortar Valkyrie Wizard Baby Dragon Archers Lumberjack Mega Knight
Mortar Lumberjack
Valkyrie Wizard Mega Knight Archers Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Archers
Archers Mortar Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie
Valkyrie Lumberjack Mega Knight
Valkyrie Lumberjack Mega Knight
Wizard Archers Baby Dragon
Archers Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Mortar Valkyrie Baby Dragon
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie Baby Dragon Mega Knight
Archers Mortar Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Knight Archers Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon
Mortar Baby Dragon
Baby Dragon
Valkyrie
Wizard Mortar Valkyrie Baby Dragon Mega Knight
Wizard Baby Dragon
Archers Mortar Wizard Baby Dragon
Wizard Baby Dragon
Mortar Wizard
Lumberjack
Mortar Valkyrie Wizard
Archers Wizard Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon Mega Knight
Mortar
Archers Mortar Wizard Baby Dragon Mega Knight
Mortar Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Mortar Baby Dragon
Mortar Valkyrie Wizard Baby Dragon Mega Knight
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon Mega Knight
Mortar Baby Dragon
Archers Wizard Baby Dragon
Wizard
Mortar Wizard Mega Knight
Mega Knight
Wizard
Archers
Archers Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Mortar Wizard Baby Dragon
Mega Knight
Baby Dragon
Mortar Baby Dragon Mega Knight

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