My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Zappies Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Zappies Electro Dragon
Zap
Skeleton Barrel Firecracker Zappies
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Zappies
The Log
Skeleton Barrel Firecracker Zappies
Earthquake
Firecracker Zappies
Arrows
Skeleton Barrel Firecracker Zappies
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Zappies Electro Dragon
Fireball
Skeleton Barrel Firecracker Zappies Electro Dragon
Poison
Skeleton Barrel Firecracker Zappies Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Barbarian Barrel Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Barrel Firecracker Fireball Valkyrie Zappies Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Skeleton Barrel Firecracker Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Valkyrie Zappies Mega Knight
Firecracker
Skeleton Barrel Valkyrie Zappies Barbarian Barrel Mega Knight
Fireball
Skeleton Barrel Mega Knight
Valkyrie
Skeleton Barrel Firecracker Zappies Electro Dragon
Zappies
Skeleton Barrel Firecracker Valkyrie Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel
Firecracker Zappies Electro Dragon Mega Knight
Electro Dragon
Valkyrie Zappies Barbarian Barrel Mega Knight
Mega Knight
Skeleton Barrel Firecracker Fireball Zappies Barbarian Barrel Electro Dragon

Defense Synergies 2 15

Skeleton Barrel
Fireball Mega Knight
Firecracker
Valkyrie Zappies Barbarian Barrel Electro Dragon Mega Knight
Fireball
Barbarian Barrel Skeleton Barrel Valkyrie Zappies Mega Knight
Valkyrie
Firecracker Fireball Zappies Electro Dragon
Zappies
Firecracker Fireball Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Firecracker Zappies Electro Dragon Mega Knight
Electro Dragon
Firecracker Valkyrie Barbarian Barrel
Mega Knight
Skeleton Barrel Firecracker Fireball Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Valkyrie Zappies Barbarian Barrel Electro Dragon
Firecracker Valkyrie Zappies Electro Dragon Mega Knight
Mega Knight Valkyrie Zappies Electro Dragon
Firecracker Valkyrie Zappies Electro Dragon Mega Knight
Firecracker Fireball Valkyrie Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Firecracker Valkyrie Zappies Electro Dragon Mega Knight
Firecracker Fireball Zappies Electro Dragon
Skeleton Barrel Fireball Valkyrie Barbarian Barrel Electro Dragon Mega Knight
Zappies
Firecracker Valkyrie Zappies Barbarian Barrel Mega Knight
Valkyrie Firecracker Fireball Zappies Barbarian Barrel Electro Dragon Mega Knight
Firecracker Fireball Zappies Electro Dragon
Mega Knight Fireball Valkyrie Zappies Electro Dragon
Fireball Valkyrie Mega Knight Firecracker Zappies Barbarian Barrel Electro Dragon
Zappies Mega Knight
Fireball Zappies Mega Knight
Mega Knight Firecracker Fireball Valkyrie Zappies Electro Dragon
Fireball Mega Knight Firecracker Valkyrie Zappies Barbarian Barrel Electro Dragon
Valkyrie Barbarian Barrel Firecracker Fireball Zappies Electro Dragon Mega Knight
Zappies
Valkyrie Mega Knight Firecracker Fireball Zappies Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Zappies Barbarian Barrel
Fireball Skeleton Barrel Firecracker Valkyrie Barbarian Barrel Electro Dragon Mega Knight
Zappies Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Fireball Zappies Barbarian Barrel
Valkyrie Zappies Mega Knight
Firecracker Fireball Skeleton Barrel Zappies Electro Dragon
Fireball Valkyrie Zappies
Mega Knight Valkyrie Zappies
Electro Dragon Mega Knight Firecracker Fireball Valkyrie Zappies Barbarian Barrel
Zappies
Mega Knight Valkyrie Zappies Electro Dragon
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Zappies
Firecracker Fireball Valkyrie Zappies Electro Dragon Mega Knight
Zappies Electro Dragon Firecracker Fireball Valkyrie Barbarian Barrel
Valkyrie Mega Knight Firecracker Fireball Zappies Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Valkyrie Barbarian Barrel Electro Dragon
Firecracker Fireball Skeleton Barrel Barbarian Barrel Electro Dragon
Skeleton Barrel Fireball Barbarian Barrel Electro Dragon
Skeleton Barrel Firecracker Fireball Valkyrie Barbarian Barrel
Fireball Firecracker Valkyrie Barbarian Barrel Mega Knight
Firecracker Fireball Skeleton Barrel Electro Dragon
Firecracker
Fireball Skeleton Barrel Firecracker Barbarian Barrel Electro Dragon
Fireball Skeleton Barrel Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Skeleton Barrel Fireball Valkyrie Barbarian Barrel Electro Dragon
Fireball Firecracker Electro Dragon
Skeleton Barrel Firecracker Fireball Barbarian Barrel
Skeleton Barrel Firecracker Fireball Barbarian Barrel Electro Dragon
Skeleton Barrel Firecracker Fireball Barbarian Barrel
Skeleton Barrel Firecracker Fireball Barbarian Barrel Electro Dragon
Skeleton Barrel Firecracker Fireball Barbarian Barrel Electro Dragon Mega Knight
Fireball Barbarian Barrel
Skeleton Barrel Firecracker Fireball Barbarian Barrel Electro Dragon Mega Knight
Skeleton Barrel Firecracker Fireball Valkyrie Barbarian Barrel Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball Barbarian Barrel Electro Dragon
Firecracker Fireball Valkyrie Barbarian Barrel Electro Dragon Mega Knight
Firecracker Fireball Skeleton Barrel Barbarian Barrel Electro Dragon
Fireball Skeleton Barrel Electro Dragon Mega Knight
Fireball Skeleton Barrel Firecracker Barbarian Barrel
Firecracker Fireball Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Fireball Zappies
Fireball
Fireball Electro Dragon Mega Knight
Firecracker Fireball Zappies Electro Dragon
Mega Knight
Firecracker Fireball
Skeleton Barrel Fireball Zappies Barbarian Barrel Electro Dragon
Fireball Firecracker Zappies Electro Dragon
Fireball Barbarian Barrel
Fireball Firecracker Valkyrie Electro Dragon Mega Knight
Skeleton Barrel Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Zappies
Firecracker Fireball Zappies Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Fireball Barbarian Barrel Mega Knight

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