My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Goblin Cage Valkyrie Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon
Giant Snowball
Skeleton Barrel Balloon
Zap
Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Cage Valkyrie
The Log
Skeleton Barrel Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Goblin Cage Valkyrie Balloon
Fireball
Skeleton Barrel Firecracker Goblin Cage Balloon
Poison
Skeleton Barrel Firecracker Goblin Cage Balloon
Lightning
Goblin Cage Valkyrie Balloon Monk
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Firecracker Void Goblin Cage Valkyrie Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Firecracker Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Goblin Cage Valkyrie Balloon
Firecracker
Skeleton Barrel Goblin Cage Valkyrie Balloon Monk
Goblin Cage
Skeleton Barrel Firecracker Balloon
Valkyrie
Balloon Skeleton Barrel Firecracker
Rage
Balloon
Void
Balloon
Balloon
Valkyrie Rage Skeleton Barrel Firecracker Goblin Cage Void
Monk
Firecracker

Defense Synergies 1 1

Skeleton Barrel
Firecracker
Valkyrie Goblin Cage
Goblin Cage
Firecracker
Valkyrie
Firecracker
Rage
Void
Balloon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Goblin Cage Valkyrie Void
Firecracker Goblin Cage Valkyrie Monk
Goblin Cage Valkyrie Void
Goblin Cage Firecracker Valkyrie Monk
Firecracker Goblin Cage Valkyrie Monk
Firecracker Valkyrie
Firecracker Goblin Cage Void
Skeleton Barrel Goblin Cage Valkyrie Void Monk
Goblin Cage
Firecracker Valkyrie
Valkyrie Firecracker
Firecracker
Goblin Cage Valkyrie
Valkyrie Firecracker Goblin Cage
Goblin Cage
Monk Goblin Cage
Firecracker Goblin Cage Valkyrie
Goblin Cage Firecracker Valkyrie
Goblin Cage Valkyrie Firecracker
Goblin Cage
Valkyrie Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Void
Void Skeleton Barrel Firecracker Valkyrie Monk
Goblin Cage Valkyrie
Valkyrie Goblin Cage Monk
Goblin Cage Valkyrie
Firecracker Skeleton Barrel Monk
Goblin Cage Valkyrie Void
Goblin Cage Valkyrie
Goblin Cage Void Firecracker Valkyrie Monk
Goblin Cage
Goblin Cage Valkyrie
Monk Goblin Cage Valkyrie Void
Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie Monk
Valkyrie Firecracker Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Valkyrie Monk
Firecracker Void Monk Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Skeleton Barrel Monk
Firecracker
Skeleton Barrel Firecracker
Void Monk Skeleton Barrel Firecracker
Void
Firecracker Void Monk Skeleton Barrel Valkyrie
Void Monk Firecracker
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void Monk
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Monk
Void Skeleton Barrel Firecracker Monk
Skeleton Barrel Firecracker Valkyrie Monk
Void Monk
Void
Void Monk
Skeleton Barrel Void Monk
Firecracker Valkyrie
Firecracker Void Skeleton Barrel Monk
Void Skeleton Barrel Monk
Void Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker Void
Void
Void
Void Firecracker Monk
Firecracker Monk
Skeleton Barrel Void
Firecracker Monk
Void Firecracker Valkyrie
Skeleton Barrel Firecracker
Void Monk
Firecracker
Firecracker
Firecracker Void
Void Skeleton Barrel Firecracker Monk

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