My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards Prince
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Guards
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Guards Prince
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Guards Prince
Fireball
Firecracker Goblin Barrel
Poison
Firecracker Guards
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Guards Mini P.E.K.K.A Valkyrie Golden Knight Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Guards Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Goblin Barrel Prince Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Mega Knight
Valkyrie
Goblin Barrel Prince Firecracker Mini P.E.K.K.A
Goblin Barrel
Valkyrie Prince Firecracker Guards Mega Knight Golden Knight
Guards
Goblin Barrel
Prince
Valkyrie Goblin Barrel Mega Knight Firecracker
Mega Knight
Prince Firecracker Mini P.E.K.K.A Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 1 9

Firecracker
Valkyrie Mini P.E.K.K.A Guards Prince Mega Knight Golden Knight
Mini P.E.K.K.A
Firecracker Valkyrie Guards
Valkyrie
Firecracker Mini P.E.K.K.A Prince
Goblin Barrel
Guards
Firecracker Mini P.E.K.K.A Prince
Prince
Firecracker Valkyrie Guards
Mega Knight
Firecracker
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Golden Knight
Mini P.E.K.K.A Firecracker Valkyrie Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Valkyrie
Mini P.E.K.K.A Prince Firecracker Valkyrie Guards Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker Valkyrie Guards Mega Knight
Firecracker
Valkyrie Mega Knight Golden Knight
Mini P.E.K.K.A Prince
Guards Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Valkyrie Guards Firecracker Mega Knight
Firecracker
Mini P.E.K.K.A Prince Mega Knight Valkyrie Guards
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Guards Prince Golden Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Mega Knight Firecracker Valkyrie Guards Prince Golden Knight
Valkyrie Firecracker Guards Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Mega Knight Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Guards Mega Knight Mini P.E.K.K.A Valkyrie Prince Golden Knight
Mini P.E.K.K.A Valkyrie Guards Prince Mega Knight
Mini P.E.K.K.A Valkyrie Guards Prince Mega Knight
Firecracker
Mini P.E.K.K.A Guards Prince Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Prince
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Guards
Mega Knight Mini P.E.K.K.A Valkyrie Guards Prince Golden Knight
Mega Knight Valkyrie Guards Prince
Mini P.E.K.K.A Prince Mega Knight Valkyrie Guards Golden Knight
Firecracker Valkyrie Mega Knight
Guards Firecracker Mini P.E.K.K.A Valkyrie Prince Golden Knight
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie Guards Prince
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Golden Knight
Mini P.E.K.K.A Guards Prince
Firecracker Valkyrie Prince Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Prince
Firecracker Golden Knight
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Valkyrie Mega Knight Golden Knight
Prince Mega Knight
Prince
Firecracker Valkyrie Mega Knight
Firecracker Golden Knight
Prince Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker Guards
Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Guards Prince
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker
Firecracker Prince Mega Knight
Firecracker Guards Golden Knight
Firecracker
Firecracker Prince Mega Knight Golden Knight

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