My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Skeleton Dragons Royal Hogs Guards
Zap
Mortar Royal Hogs Guards
Barbarian Barrel
Mortar Royal Hogs Guards
The Log
Royal Hogs Guards
Earthquake
Mortar Royal Hogs Guards
Arrows
Skeleton Dragons Royal Hogs Guards
Royal Delivery
Skeleton Dragons Royal Hogs Guards Bowler
Fireball
Skeleton Dragons Mortar Royal Hogs Bowler
Poison
Skeleton Dragons Mortar Royal Hogs Guards
Lightning
Skeleton Dragons Mortar Bowler
Rocket
Mortar Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Fireball Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Skeleton Dragons Mortar Fireball Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Skeleton Dragons

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Tornado Mortar Royal Hogs Bowler
Mortar
Skeleton Dragons Fireball Tornado The Log
Fireball
Tornado Mortar Royal Hogs The Log
Royal Hogs
Skeleton Dragons Fireball Guards Bowler The Log
Guards
Royal Hogs The Log
Tornado
Skeleton Dragons Fireball Mortar Bowler The Log
Bowler
Skeleton Dragons Royal Hogs Tornado The Log
The Log
Mortar Fireball Royal Hogs Guards Tornado Bowler

Defense Synergies 6 10

Skeleton Dragons
Tornado The Log Mortar Fireball Guards Bowler
Mortar
Skeleton Dragons Fireball Guards Tornado The Log
Fireball
Tornado The Log Skeleton Dragons Mortar
Royal Hogs
Guards
Skeleton Dragons Mortar The Log
Tornado
Skeleton Dragons Fireball Bowler Mortar The Log
Bowler
Tornado The Log Skeleton Dragons
The Log
Skeleton Dragons Fireball Bowler Mortar Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons Mortar Fireball The Log
Skeleton Dragons Mortar The Log
Mortar Tornado Bowler Skeleton Dragons
Skeleton Dragons Mortar Guards Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Skeleton Dragons Guards
Skeleton Dragons Tornado Mortar Fireball
Bowler Skeleton Dragons Fireball The Log
Mortar Tornado
Guards Tornado Bowler
Skeleton Dragons Guards Fireball Tornado Bowler The Log
Skeleton Dragons Fireball Tornado
Mortar Bowler Skeleton Dragons Fireball Guards The Log
Fireball Bowler Skeleton Dragons Mortar Guards Tornado The Log
Mortar
Tornado Mortar Fireball Bowler The Log
Skeleton Dragons Mortar Fireball Tornado Bowler
Mortar Fireball Skeleton Dragons Guards Tornado Bowler The Log
Mortar Tornado The Log Skeleton Dragons Fireball Guards Bowler
Mortar Tornado
Skeleton Dragons Bowler Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler
Fireball Skeleton Dragons Mortar Bowler The Log
Guards Bowler The Log
Guards Bowler Fireball Tornado The Log
Guards Bowler
Skeleton Dragons Fireball Tornado
Guards Fireball Bowler
Skeleton Dragons Mortar Fireball Tornado The Log
Skeleton Dragons Guards
Guards Bowler
Fireball Guards Tornado Bowler The Log
Bowler Fireball Guards
Skeleton Dragons Fireball Bowler
Guards Skeleton Dragons Mortar Fireball Tornado Bowler The Log
Bowler Skeleton Dragons Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Mortar Guards The Log
Mortar Fireball Skeleton Dragons Tornado Bowler The Log
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball Guards The Log
Fireball Skeleton Dragons Mortar Bowler The Log
Skeleton Dragons Fireball Tornado
Skeleton Dragons Mortar Tornado Bowler The Log
Fireball The Log Skeleton Dragons Tornado Bowler
Fireball The Log Skeleton Dragons Mortar Tornado
Fireball Guards Tornado Bowler
Skeleton Dragons Mortar Fireball Tornado Bowler The Log
Fireball Skeleton Dragons Tornado
Skeleton Dragons Mortar Fireball Bowler The Log
Skeleton Dragons Mortar Fireball
Skeleton Dragons Mortar Fireball The Log
Skeleton Dragons Mortar Fireball Bowler The Log
Skeleton Dragons Mortar Fireball Bowler The Log
Mortar Fireball Tornado
Skeleton Dragons
Skeleton Dragons Mortar Fireball Bowler The Log
Skeleton Dragons Mortar Fireball Tornado Bowler The Log
Skeleton Dragons Fireball Bowler The Log
Skeleton Dragons Fireball Tornado
Tornado Bowler The Log
Skeleton Dragons Mortar Fireball The Log
Tornado The Log Skeleton Dragons Mortar Fireball Bowler
Mortar Fireball The Log Skeleton Dragons Tornado Bowler
Fireball Skeleton Dragons Mortar Tornado Bowler The Log
Fireball Skeleton Dragons Mortar Tornado The Log
Skeleton Dragons Fireball Tornado
Skeleton Dragons Fireball Guards
Fireball Bowler
Skeleton Dragons Mortar Fireball The Log
Skeleton Dragons Fireball
Fireball Bowler The Log
Fireball Guards
Fireball Skeleton Dragons Tornado
The Log Fireball
Fireball Skeleton Dragons Bowler
The Log Skeleton Dragons Mortar Fireball Bowler
Fireball Tornado
Skeleton Dragons
Skeleton Dragons Fireball Guards Tornado Bowler The Log
Skeleton Dragons Fireball Tornado
Mortar Fireball Tornado Bowler The Log

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