My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Guards
Fireball
Archers Tesla Hog Rider
Poison
Archers Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Void Tesla Hog Rider Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Guards Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Void Archers Mega Knight
Tesla
Hog Rider
Arrows Archers Guards Void Mega Knight Golden Knight
Guards
Hog Rider
Void
Arrows Hog Rider
Mega Knight
Archers Arrows Hog Rider
Golden Knight
Hog Rider

Defense Synergies 1 8

Archers
Tesla Guards Mega Knight Golden Knight
Arrows
Mega Knight Tesla Void Golden Knight
Tesla
Archers Arrows Guards
Hog Rider
Guards
Archers Tesla
Void
Arrows
Mega Knight
Arrows Archers
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void Golden Knight
Tesla Mega Knight
Tesla Mega Knight Archers Void
Tesla Guards Mega Knight
Arrows Mega Knight
Arrows Archers Tesla Guards Mega Knight
Tesla Archers Arrows Void
Arrows Tesla Void Mega Knight Golden Knight
Tesla
Guards Archers Tesla Mega Knight
Archers Guards Arrows Tesla Mega Knight
Arrows Tesla Archers
Tesla Mega Knight Guards
Mega Knight Arrows Tesla Guards Golden Knight
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows
Arrows Tesla Mega Knight Archers Guards Golden Knight
Arrows Archers Tesla Guards Mega Knight
Tesla
Mega Knight Archers Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Tesla Void
Void Archers Arrows Tesla Mega Knight
Guards Mega Knight Golden Knight
Guards Mega Knight Tesla
Tesla Guards Mega Knight
Arrows Archers Tesla
Guards Archers Tesla Void
Mega Knight Tesla
Void Mega Knight
Tesla Guards
Mega Knight Tesla Guards Golden Knight
Mega Knight Arrows Guards Void
Mega Knight Tesla Guards Golden Knight
Archers Tesla Mega Knight
Tesla Guards Archers Golden Knight
Arrows Mega Knight Archers Tesla Golden Knight
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards Golden Knight
Arrows Void Golden Knight
Arrows Void
Arrows Guards Void
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows Void Golden Knight
Guards Void
Void Arrows Golden Knight
Void Archers Arrows
Void Golden Knight
Arrows Void
Arrows
Arrows Golden Knight
Arrows Mega Knight
Arrows
Void Archers Arrows Mega Knight
Arrows Mega Knight Golden Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Mega Knight
Arrows Void Golden Knight
Void Arrows Mega Knight Golden Knight
Void Arrows Golden Knight
Archers Arrows
Guards Void
Void
Void Arrows Mega Knight
Void Arrows
Mega Knight
Arrows
Archers Guards Void
Archers Arrows
Arrows
Void Mega Knight
Arrows
Void Arrows
Mega Knight
Guards Golden Knight
Void
Void Mega Knight Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: