My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Battle Ram Dark Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Battle Ram Dark Prince
Giant Snowball
Fire Spirit Spear Goblins Skeleton Barrel Battle Ram
Zap
Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince
Barbarian Barrel
Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince
The Log
Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Skeleton Barrel
Royal Delivery
Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince Mother Witch
Fireball
Skeleton Barrel Battle Ram Mother Witch
Poison
Spear Goblins Skeleton Barrel Mother Witch
Lightning
Battle Ram Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Barrel Battle Ram Dark Prince Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Skeleton Barrel Fireball Battle Ram Dark Prince Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Skeleton Barrel Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Battle Ram Dark Prince Mother Witch
Spear Goblins
Skeleton Barrel Battle Ram Dark Prince Mega Knight
Skeleton Barrel
Spear Goblins Fireball Fire Spirit Battle Ram Dark Prince Mega Knight
Fireball
Skeleton Barrel Battle Ram Dark Prince Mega Knight
Battle Ram
Fire Spirit Spear Goblins Skeleton Barrel Fireball Mother Witch
Dark Prince
Fire Spirit Spear Goblins Skeleton Barrel Fireball Mother Witch
Mother Witch
Fire Spirit Battle Ram Dark Prince Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Fireball Mother Witch

Defense Synergies 0 9

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Dark Prince Mega Knight
Skeleton Barrel
Fireball Mega Knight
Fireball
Skeleton Barrel Dark Prince Mega Knight
Battle Ram
Dark Prince
Spear Goblins Fireball Mother Witch
Mother Witch
Dark Prince Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Fireball
Dark Prince Mega Knight
Mega Knight Fire Spirit Dark Prince
Dark Prince Mega Knight
Fireball Dark Prince Mega Knight
Fireball Fire Spirit Spear Goblins Dark Prince Mother Witch Mega Knight
Fire Spirit Spear Goblins Fireball
Skeleton Barrel Fireball Mega Knight
Fire Spirit Spear Goblins Dark Prince Mega Knight
Mother Witch Spear Goblins Fireball Dark Prince Mega Knight
Spear Goblins Fireball
Mega Knight Fire Spirit Fireball Dark Prince
Fire Spirit Fireball Mega Knight Dark Prince
Mega Knight
Fireball Mega Knight
Mega Knight Fireball Dark Prince
Fire Spirit Fireball Mega Knight Spear Goblins Dark Prince
Fire Spirit Spear Goblins Fireball Dark Prince Mother Witch Mega Knight
Dark Prince Mega Knight Fire Spirit Spear Goblins Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball Dark Prince
Fireball Skeleton Barrel Mega Knight
Mega Knight Spear Goblins Dark Prince
Dark Prince Mega Knight Fireball
Dark Prince Mega Knight
Fire Spirit Fireball Mother Witch Skeleton Barrel
Dark Prince Spear Goblins Fireball
Mega Knight Dark Prince
Mega Knight Spear Goblins Fireball Dark Prince
Mega Knight Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Fireball
Fireball Mega Knight
Spear Goblins Fireball Dark Prince
Mega Knight Fireball Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Dark Prince
Fireball Fire Spirit Dark Prince Mega Knight
Fireball Mother Witch Fire Spirit Spear Goblins Skeleton Barrel
Fire Spirit
Fireball Fire Spirit Skeleton Barrel
Fireball Skeleton Barrel
Fire Spirit Fireball
Skeleton Barrel Fireball Dark Prince
Fireball Fire Spirit
Fire Spirit Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Spear Goblins Skeleton Barrel Fireball
Skeleton Barrel Fireball Mega Knight
Fireball
Fire Spirit Skeleton Barrel Fireball Dark Prince Mega Knight
Fire Spirit Skeleton Barrel Fireball Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Mother Witch Fire Spirit Fireball Dark Prince Mega Knight
Fireball Skeleton Barrel
Fireball Skeleton Barrel Mega Knight
Fireball Skeleton Barrel
Fire Spirit Fireball Mother Witch
Skeleton Barrel Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Skeleton Barrel Fire Spirit Spear Goblins Fireball Dark Prince
Fireball Fire Spirit
Fireball
Fireball Dark Prince Mega Knight
Skeleton Barrel Fireball
Fireball
Dark Prince Mega Knight
Fireball
Fireball
Skeleton Barrel Fireball Dark Prince Mega Knight

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