My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Little Prince
Zap
Skeletons Wall Breakers Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Wall Breakers Little Prince
The Log
Skeletons Ice Spirit Wall Breakers Little Prince
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Wall Breakers Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Wall Breakers Little Prince
Fireball
Wall Breakers Little Prince
Poison
Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Barbarian Barrel Wall Breakers Arrows Knight Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Barbarian Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Barbarian Barrel Wall Breakers
Arrows
Mirror Knight Wall Breakers
Knight
Ice Spirit Wall Breakers Arrows Barbarian Barrel Little Prince
Mirror
Arrows Barbarian Barrel Wall Breakers
Barbarian Barrel
Ice Spirit Knight Mirror Wall Breakers
Wall Breakers
Knight Ice Spirit Arrows Mirror Barbarian Barrel
Little Prince
Knight

Defense Synergies 3 12

Skeletons
Ice Spirit Knight Barbarian Barrel Little Prince
Ice Spirit
Skeletons Knight Barbarian Barrel Little Prince
Arrows
Mirror Knight Barbarian Barrel Little Prince
Knight
Little Prince Skeletons Ice Spirit Arrows Barbarian Barrel
Mirror
Arrows Barbarian Barrel
Barbarian Barrel
Mirror Skeletons Ice Spirit Arrows Knight Little Prince
Wall Breakers
Little Prince
Knight Skeletons Ice Spirit Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Skeletons Ice Spirit Knight
Skeletons Knight
Skeletons Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons
Ice Spirit Arrows Little Prince
Arrows Barbarian Barrel
Skeletons
Knight Skeletons Ice Spirit Barbarian Barrel Little Prince
Skeletons Arrows Knight Barbarian Barrel
Arrows
Skeletons Ice Spirit Knight
Ice Spirit Arrows Barbarian Barrel
Knight
Ice Spirit
Skeletons Arrows Knight
Ice Spirit Arrows Knight Barbarian Barrel Little Prince
Arrows Barbarian Barrel Ice Spirit Knight Little Prince
Arrows Knight Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel
Arrows Knight Barbarian Barrel
Skeletons Ice Spirit Knight
Knight Barbarian Barrel
Skeletons Knight
Arrows Skeletons Ice Spirit
Skeletons Knight
Knight
Skeletons Ice Spirit Knight Barbarian Barrel
Skeletons
Knight
Arrows
Skeletons Knight
Skeletons Ice Spirit Knight Barbarian Barrel Little Prince
Arrows Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Spirit
Arrows
Arrows Ice Spirit Barbarian Barrel
Arrows
Arrows Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Little Prince
Arrows
Arrows Barbarian Barrel
Arrows Ice Spirit Barbarian Barrel Little Prince
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Little Prince
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight
Arrows
Arrows
Ice Spirit
Barbarian Barrel Little Prince

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