My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Miner
Giant Snowball
Skeletons Balloon Miner Little Prince
Zap
Skeletons Balloon Little Prince
Barbarian Barrel
Skeletons Knight Bomb Tower Little Prince
The Log
Skeletons Little Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Knight Balloon Miner Little Prince
Fireball
Bomb Tower Balloon Little Prince
Poison
Bomb Tower Balloon Little Prince
Lightning
Knight Bomb Tower Balloon Little Prince
Rocket
Bomb Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Knight Miner Little Prince Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Knight Miner Little Prince
Arrows
Balloon Knight Miner
Knight
Balloon Giant Snowball Arrows Miner Little Prince
Bomb Tower
Balloon
Giant Snowball Arrows Knight Miner Little Prince
Miner
Balloon Giant Snowball Arrows Knight
Little Prince
Giant Snowball Knight Balloon

Defense Synergies 2 11

Skeletons
Giant Snowball Knight Bomb Tower Little Prince
Giant Snowball
Skeletons Knight Bomb Tower Miner Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Bomb Tower Little Prince Skeletons Giant Snowball Arrows
Bomb Tower
Knight Skeletons Giant Snowball Arrows
Balloon
Miner
Giant Snowball
Little Prince
Knight Skeletons Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Giant Snowball Knight
Bomb Tower Skeletons Knight
Arrows Bomb Tower
Arrows Skeletons Giant Snowball Bomb Tower
Giant Snowball Arrows Bomb Tower Little Prince
Arrows Bomb Tower
Skeletons Bomb Tower
Knight Skeletons Giant Snowball Miner Little Prince
Skeletons Giant Snowball Arrows Knight Bomb Tower
Arrows Giant Snowball
Bomb Tower Skeletons Giant Snowball Knight
Bomb Tower Giant Snowball Arrows
Knight Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Skeletons Arrows Knight
Arrows Bomb Tower Giant Snowball Knight Little Prince
Giant Snowball Arrows Bomb Tower Knight Little Prince
Bomb Tower
Giant Snowball Arrows Knight Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Arrows Knight Bomb Tower Miner
Skeletons Knight Bomb Tower
Knight
Skeletons Knight
Arrows Skeletons Giant Snowball Bomb Tower
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Giant Snowball Knight Bomb Tower
Skeletons
Knight Bomb Tower
Giant Snowball Arrows
Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Knight Bomb Tower Little Prince
Arrows Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Miner
Arrows Miner
Arrows Knight
Giant Snowball Arrows
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Miner Giant Snowball
Giant Snowball
Miner Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight Miner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Miner Little Prince
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Little Prince
Arrows Miner Giant Snowball
Giant Snowball Arrows Miner
Miner Arrows
Giant Snowball Arrows Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Miner Knight
Arrows Giant Snowball
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Giant Snowball Miner Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: