My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblin Hut Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Goblin Hut
Zap
Skeletons Firecracker Goblin Hut
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Hut
The Log
Skeletons Ice Spirit Firecracker Hog Rider Goblin Hut
Earthquake
Skeletons Firecracker Hog Rider Goblin Hut
Arrows
Skeletons Ice Spirit Firecracker Goblin Hut
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider Goblin Hut
Fireball
Firecracker Hog Rider Goblin Hut
Poison
Firecracker Goblin Hut
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Hog Rider Golden Knight Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Goblin Hut
Firecracker
Hog Rider Ice Spirit Earthquake Goblin Hut
Earthquake
Hog Rider Firecracker Goblin Hut The Log
Hog Rider
Ice Spirit Firecracker Earthquake The Log Goblin Hut Golden Knight
Goblin Hut
Ice Spirit Firecracker Earthquake Hog Rider The Log Golden Knight
The Log
Hog Rider Earthquake Goblin Hut
Golden Knight
Hog Rider Goblin Hut

Defense Synergies 1 16

Skeletons
Ice Spirit Firecracker Earthquake Goblin Hut The Log
Ice Spirit
Skeletons Firecracker Earthquake Goblin Hut The Log Golden Knight
Firecracker
The Log Skeletons Ice Spirit Earthquake Goblin Hut Golden Knight
Earthquake
Skeletons Ice Spirit Firecracker Goblin Hut The Log
Hog Rider
Goblin Hut
Skeletons Ice Spirit Firecracker Earthquake
The Log
Firecracker Skeletons Ice Spirit Earthquake Golden Knight
Golden Knight
Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Hut The Log Golden Knight
Skeletons Ice Spirit Firecracker Goblin Hut The Log
Goblin Hut Skeletons
Goblin Hut Skeletons Firecracker
Firecracker Earthquake The Log
The Log Skeletons Firecracker Earthquake
Ice Spirit Firecracker Goblin Hut
Earthquake The Log Golden Knight
Skeletons Goblin Hut
Skeletons Ice Spirit Firecracker
Skeletons Firecracker Earthquake Goblin Hut The Log
Firecracker Goblin Hut
Goblin Hut Skeletons Ice Spirit Earthquake The Log
Ice Spirit Firecracker Earthquake Goblin Hut The Log Golden Knight
Goblin Hut
Ice Spirit Goblin Hut The Log
Skeletons Firecracker Goblin Hut
Ice Spirit Firecracker Goblin Hut The Log Golden Knight
Earthquake The Log Ice Spirit Firecracker Goblin Hut
Goblin Hut
Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut
Firecracker The Log
Skeletons Ice Spirit Goblin Hut The Log Golden Knight
The Log
Skeletons Goblin Hut
Firecracker Skeletons Ice Spirit Goblin Hut
Skeletons Goblin Hut
Skeletons Ice Spirit Firecracker Goblin Hut The Log
Skeletons Goblin Hut
Goblin Hut Golden Knight
The Log
Skeletons Golden Knight
Firecracker
Goblin Hut Skeletons Ice Spirit Firecracker The Log Golden Knight
Firecracker Earthquake Goblin Hut The Log Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
Earthquake Goblin Hut The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker Golden Knight
Firecracker Earthquake The Log Golden Knight
Firecracker
Earthquake Firecracker Goblin Hut The Log Golden Knight
Earthquake Firecracker
Earthquake Firecracker Goblin Hut The Log
Earthquake Firecracker Goblin Hut The Log Golden Knight
Earthquake Firecracker Goblin Hut The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log Golden Knight
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker
Ice Spirit Firecracker Goblin Hut
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit Goblin Hut
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Ice Spirit Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker

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