My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Elixir Golem Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elixir Golem Dark Prince
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins Dark Prince
Barbarian Barrel
Skeletons Spear Goblins Elixir Golem Bomb Tower Dark Prince Magic Archer
The Log
Skeletons Spear Goblins Elixir Golem Dark Prince
Earthquake
Skeletons Spear Goblins Elixir Golem Bomb Tower
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Elixir Golem Dark Prince Magic Archer
Fireball
Elixir Golem Bomb Tower Magic Archer
Poison
Spear Goblins Elixir Golem Bomb Tower Magic Archer
Lightning
Bomb Tower Dark Prince Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Elixir Golem Tornado Fireball Bomb Tower Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Elixir Golem Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Elixir Golem Dark Prince
Elixir Golem
Spear Goblins Fireball Tornado Magic Archer
Fireball
Tornado Elixir Golem Dark Prince Magic Archer
Bomb Tower
Tornado
Fireball Magic Archer Elixir Golem Dark Prince
Dark Prince
Spear Goblins Fireball Tornado Magic Archer
Magic Archer
Tornado Elixir Golem Fireball Dark Prince

Defense Synergies 3 12

Skeletons
Spear Goblins Bomb Tower Tornado Dark Prince Magic Archer
Spear Goblins
Skeletons Bomb Tower Dark Prince
Elixir Golem
Fireball
Tornado Bomb Tower Dark Prince
Bomb Tower
Tornado Skeletons Spear Goblins Fireball Magic Archer
Tornado
Fireball Bomb Tower Magic Archer Skeletons Dark Prince
Dark Prince
Skeletons Spear Goblins Fireball Tornado Magic Archer
Magic Archer
Tornado Skeletons Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Bomb Tower Skeletons Dark Prince
Bomb Tower Tornado Skeletons Dark Prince
Bomb Tower Skeletons Dark Prince
Fireball Bomb Tower Tornado Dark Prince
Fireball Tornado Skeletons Spear Goblins Bomb Tower Dark Prince Magic Archer
Tornado Spear Goblins Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Skeletons Bomb Tower Tornado
Tornado Skeletons Spear Goblins Dark Prince
Skeletons Spear Goblins Fireball Bomb Tower Tornado Dark Prince Magic Archer
Spear Goblins Fireball Tornado Magic Archer
Bomb Tower Skeletons Fireball Dark Prince
Fireball Bomb Tower Tornado Dark Prince Magic Archer
Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Skeletons Fireball Tornado Dark Prince
Fireball Bomb Tower Spear Goblins Tornado Dark Prince Magic Archer
Bomb Tower Tornado Spear Goblins Fireball Dark Prince Magic Archer
Bomb Tower Tornado
Dark Prince Spear Goblins Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Dark Prince
Fireball Bomb Tower Magic Archer
Skeletons Spear Goblins Bomb Tower Dark Prince
Dark Prince Fireball Tornado
Skeletons Dark Prince
Fireball Skeletons Bomb Tower Tornado Magic Archer
Dark Prince Skeletons Spear Goblins Fireball Bomb Tower
Bomb Tower Dark Prince
Skeletons Spear Goblins Fireball Bomb Tower Tornado Dark Prince Magic Archer
Skeletons
Bomb Tower Dark Prince
Fireball Tornado Dark Prince
Dark Prince Skeletons Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Skeletons Spear Goblins Fireball Bomb Tower Tornado Dark Prince Magic Archer
Fireball Bomb Tower Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Spear Goblins Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Tornado
Fireball Tornado Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Tornado
Dark Prince
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Dark Prince Magic Archer

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