My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Fisherman Inferno Dragon
Giant Snowball
Skeletons Bomber Fisherman Inferno Dragon
Zap
Skeletons Bomber Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Bomber
The Log
Skeletons Bomber Fisherman
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Fisherman Inferno Dragon
Fireball
Bomber Fisherman Inferno Dragon
Poison
Bomber Fisherman
Lightning
Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Earthquake Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Earthquake Tornado Fisherman Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Earthquake

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Arrows
Earthquake
Earthquake
Arrows Tornado Electro Giant
Tornado
Electro Giant Earthquake
Electro Giant
Tornado Earthquake Fisherman Inferno Dragon
Fisherman
Electro Giant
Inferno Dragon
Electro Giant

Defense Synergies 1 13

Skeletons
Fisherman Bomber Earthquake Tornado Inferno Dragon
Bomber
Skeletons Tornado Electro Giant Fisherman
Arrows
Tornado
Earthquake
Skeletons Tornado
Tornado
Skeletons Bomber Arrows Earthquake Electro Giant Inferno Dragon
Electro Giant
Bomber Tornado Fisherman Inferno Dragon
Fisherman
Skeletons Bomber Electro Giant
Inferno Dragon
Skeletons Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber
Inferno Dragon Skeletons Bomber Fisherman
Tornado Fisherman Skeletons Bomber Inferno Dragon
Inferno Dragon Skeletons Bomber Fisherman
Bomber Arrows Earthquake Tornado
Arrows Tornado Skeletons Bomber Earthquake
Tornado Inferno Dragon Arrows
Earthquake Arrows Electro Giant
Inferno Dragon Skeletons Tornado Fisherman
Tornado Skeletons Bomber Fisherman
Skeletons Bomber Arrows Earthquake Tornado Electro Giant Fisherman
Arrows Inferno Dragon Tornado
Skeletons Bomber Earthquake
Bomber Arrows Earthquake Tornado
Inferno Dragon
Tornado Electro Giant Fisherman Inferno Dragon
Skeletons Bomber Arrows Tornado Fisherman
Arrows Bomber Tornado Fisherman
Arrows Earthquake Tornado Bomber Fisherman Inferno Dragon
Tornado Fisherman Inferno Dragon
Bomber Arrows Earthquake Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant Fisherman
Bomber Arrows Fisherman Inferno Dragon
Skeletons Fisherman
Tornado Fisherman
Skeletons Fisherman Inferno Dragon
Arrows Electro Giant Skeletons Tornado
Skeletons
Fisherman Inferno Dragon
Skeletons Tornado Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Arrows Tornado Electro Giant
Skeletons
Bomber Electro Giant
Electro Giant Skeletons Bomber Tornado Fisherman Inferno Dragon
Arrows Bomber Earthquake Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Tornado Fisherman
Earthquake Arrows
Earthquake Arrows
Bomber Arrows Earthquake
Arrows Electro Giant Tornado
Bomber Arrows Earthquake Tornado
Arrows Earthquake Tornado
Arrows Tornado Fisherman
Tornado Fisherman
Arrows Earthquake Tornado Fisherman
Arrows Tornado
Earthquake Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Fisherman
Earthquake Bomber Arrows
Earthquake Arrows
Arrows Earthquake Tornado
Bomber Fisherman
Bomber Arrows Earthquake Fisherman
Bomber Arrows Earthquake Tornado Electro Giant
Earthquake
Arrows Tornado
Tornado Fisherman
Earthquake Arrows
Arrows Earthquake Tornado Electro Giant Bomber
Fisherman Inferno Dragon
Arrows Earthquake Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado Electro Giant
Electro Giant
Bomber Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake
Arrows Tornado
Arrows
Arrows Bomber Earthquake
Arrows Tornado Electro Giant
Electro Giant Tornado
Tornado
Tornado Electro Giant

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