My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Collector Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Barbarian Barrel Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Fisherman
Giant Snowball
Goblins Royal Recruits Wall Breakers Fisherman
Zap
Goblins Wall Breakers Fisherman
Barbarian Barrel
Goblins Royal Recruits Wall Breakers
The Log
Goblins Royal Recruits Wall Breakers Fisherman
Earthquake
Elixir Collector
Arrows
Goblins Royal Recruits Wall Breakers
Royal Delivery
Goblins Royal Recruits Wall Breakers Fisherman Mother Witch
Fireball
Elixir Collector Wall Breakers Fisherman Mother Witch
Poison
Royal Recruits Elixir Collector Fisherman Mother Witch
Lightning
Elixir Collector Fisherman Mother Witch
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Wall Breakers Fisherman Fireball Mother Witch Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Barbarian Barrel Wall Breakers Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Barbarian Barrel Wall Breakers
Fireball
Wall Breakers
Elixir Collector
Barbarian Barrel
Royal Recruits Wall Breakers
Wall Breakers
Royal Recruits Fireball Barbarian Barrel
Fisherman
Mother Witch

Defense Synergies 1 4

Goblins
Barbarian Barrel Fisherman
Royal Recruits
Fireball
Barbarian Barrel
Elixir Collector
Barbarian Barrel
Fireball Goblins Mother Witch
Wall Breakers
Fisherman
Goblins Mother Witch
Mother Witch
Barbarian Barrel Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Barbarian Barrel
Goblins Royal Recruits Fisherman
Fisherman Goblins Royal Recruits
Royal Recruits Goblins Fisherman
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel Goblins Mother Witch
Fireball
Royal Recruits Fireball Barbarian Barrel
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Barbarian Barrel Fisherman
Goblins Mother Witch Royal Recruits Fireball Barbarian Barrel Fisherman
Fireball
Royal Recruits Fireball
Fireball Goblins Royal Recruits Barbarian Barrel
Royal Recruits
Royal Recruits Fireball Fisherman
Goblins Royal Recruits Fireball Fisherman
Fireball Goblins Royal Recruits Barbarian Barrel Fisherman
Barbarian Barrel Royal Recruits Fireball Fisherman Mother Witch
Royal Recruits Fisherman
Royal Recruits Goblins Fireball Barbarian Barrel Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Royal Recruits Goblins Fisherman
Royal Recruits Fireball Barbarian Barrel Fisherman
Royal Recruits Fisherman
Fireball Mother Witch
Royal Recruits Goblins Fireball
Royal Recruits Fisherman
Royal Recruits Goblins Fireball Barbarian Barrel
Royal Recruits
Royal Recruits
Royal Recruits Fireball
Royal Recruits Fireball
Royal Recruits Fireball
Royal Recruits Goblins Fireball Barbarian Barrel Fisherman
Royal Recruits Fireball Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mother Witch
Fireball Barbarian Barrel
Fireball Fisherman
Goblins Fireball Fisherman
Royal Recruits Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Mother Witch
Fireball
Fireball
Fisherman
Royal Recruits Fireball Barbarian Barrel
Mother Witch Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Fireball
Fireball
Royal Recruits
Royal Recruits Fireball
Fireball
Royal Recruits Fireball Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: