My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Flying Machine Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince
Giant Snowball
Royal Recruits Flying Machine Zappies
Zap
Mortar Flying Machine Zappies Dark Prince Goblin Giant
Barbarian Barrel
Mortar Royal Recruits Zappies Dark Prince
The Log
Royal Recruits Zappies Dark Prince
Earthquake
Mortar Zappies
Arrows
Royal Recruits Flying Machine Zappies
Royal Delivery
Royal Recruits Flying Machine Zappies Dark Prince
Fireball
Mortar Flying Machine Zappies
Poison
Mortar Royal Recruits Flying Machine Zappies
Lightning
Mortar Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Flying Machine Zappies Dark Prince Poison Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Flying Machine Zappies

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Dark Prince Goblin Giant
Mortar
Arrows Flying Machine Zappies Dark Prince Goblin Giant
Royal Recruits
Flying Machine Zappies
Flying Machine
Mortar Royal Recruits Zappies Dark Prince Goblin Giant
Zappies
Mortar Royal Recruits Flying Machine Dark Prince Goblin Giant
Dark Prince
Arrows Mortar Flying Machine Zappies Poison Goblin Giant
Poison
Dark Prince Goblin Giant
Goblin Giant
Arrows Mortar Flying Machine Zappies Dark Prince Poison

Defense Synergies 0 8

Arrows
Mortar Dark Prince
Mortar
Arrows Flying Machine Zappies Poison
Royal Recruits
Flying Machine
Mortar Zappies Dark Prince
Zappies
Mortar Flying Machine
Dark Prince
Arrows Flying Machine Poison
Poison
Mortar Dark Prince
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Flying Machine Zappies Goblin Giant
Mortar Royal Recruits Flying Machine Zappies Dark Prince
Mortar Royal Recruits Zappies Dark Prince
Royal Recruits Mortar Zappies Dark Prince
Arrows Royal Recruits Dark Prince Poison
Arrows Flying Machine Zappies Dark Prince
Arrows Mortar Flying Machine Zappies Poison
Arrows Royal Recruits Flying Machine Poison Goblin Giant
Zappies Mortar Royal Recruits
Royal Recruits Zappies Dark Prince
Poison Arrows Royal Recruits Flying Machine Zappies Dark Prince Goblin Giant
Arrows Flying Machine Zappies Poison
Mortar Royal Recruits Flying Machine Zappies Dark Prince
Arrows Mortar Royal Recruits Zappies Dark Prince Poison
Royal Recruits Mortar Zappies
Mortar Royal Recruits Zappies
Arrows Mortar Royal Recruits Zappies Dark Prince Poison
Arrows Mortar Royal Recruits Flying Machine Zappies Dark Prince
Arrows Mortar Poison Royal Recruits Flying Machine Zappies Dark Prince
Mortar Royal Recruits Zappies
Royal Recruits Dark Prince Arrows Flying Machine Zappies Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Dark Prince
Poison Arrows Mortar Flying Machine
Royal Recruits Zappies Dark Prince Goblin Giant
Royal Recruits Dark Prince Zappies Goblin Giant
Royal Recruits Zappies Dark Prince Goblin Giant
Arrows Poison Flying Machine Zappies Goblin Giant
Royal Recruits Dark Prince Flying Machine Zappies Goblin Giant
Royal Recruits Zappies Dark Prince Goblin Giant
Royal Recruits Mortar Flying Machine Zappies Dark Prince Poison
Royal Recruits Zappies Goblin Giant
Royal Recruits Flying Machine Zappies Dark Prince
Royal Recruits Arrows Dark Prince Poison Goblin Giant
Royal Recruits Dark Prince Zappies Goblin Giant
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Mortar Flying Machine Dark Prince Poison Goblin Giant
Arrows Poison Royal Recruits Flying Machine Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Royal Recruits Flying Machine
Arrows Mortar Poison Flying Machine
Arrows Flying Machine Poison Goblin Giant
Arrows Royal Recruits Flying Machine Dark Prince Poison
Poison Arrows Mortar Dark Prince
Arrows Poison Flying Machine Goblin Giant
Arrows Mortar Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Mortar Flying Machine
Poison
Poison Arrows Mortar Royal Recruits Flying Machine Dark Prince
Poison Arrows Flying Machine
Flying Machine Poison Mortar
Arrows Mortar Flying Machine Poison
Arrows Mortar Flying Machine Poison
Arrows Mortar Flying Machine Poison
Arrows Mortar Royal Recruits Flying Machine Poison
Arrows Mortar Poison
Arrows Mortar Flying Machine Dark Prince Poison
Arrows Mortar Flying Machine Poison
Poison
Arrows Poison
Arrows Mortar Royal Recruits Flying Machine Poison
Arrows Poison Mortar Dark Prince
Arrows Mortar Poison Flying Machine
Arrows Mortar Flying Machine Poison
Poison Arrows Mortar
Poison Arrows Flying Machine
Flying Machine Zappies Poison
Poison Arrows Mortar
Arrows Zappies Poison
Arrows Poison
Royal Recruits Flying Machine Zappies Dark Prince
Poison Arrows Flying Machine Zappies
Arrows
Poison Flying Machine Dark Prince
Arrows Mortar Flying Machine Poison
Arrows Poison
Royal Recruits Flying Machine Dark Prince
Royal Recruits Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Mortar Royal Recruits Flying Machine Dark Prince Goblin Giant

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