My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Hog Rider Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Hog Rider Royal Hogs Ram Rider
Giant Snowball
Royal Recruits Hog Rider Royal Hogs Ram Rider
Zap
Royal Hogs Ram Rider
Barbarian Barrel
Elite Barbarians Royal Recruits Royal Hogs
The Log
Elite Barbarians Royal Recruits Hog Rider Royal Hogs Ram Rider
Earthquake
Hog Rider Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Elite Barbarians Royal Recruits Hog Rider Royal Hogs Ram Rider
Fireball
Elite Barbarians Hog Rider Royal Hogs Ram Rider
Poison
Royal Recruits Royal Hogs
Lightning
Elite Barbarians Ram Rider
Rocket
Elite Barbarians Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Royal Hogs Ram Rider Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Royal Hogs

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Royal Hogs Freeze Ram Rider Mega Knight
Elite Barbarians
Arrows Hog Rider Mega Knight
Royal Recruits
Hog Rider Royal Hogs Ram Rider
Hog Rider
Arrows Freeze Elite Barbarians Royal Recruits Mega Knight
Royal Hogs
Arrows Royal Recruits Mega Knight
Freeze
Hog Rider Arrows
Ram Rider
Arrows Royal Recruits Mega Knight
Mega Knight
Arrows Elite Barbarians Hog Rider Royal Hogs Ram Rider

Defense Synergies 1 2

Arrows
Mega Knight
Elite Barbarians
Mega Knight
Royal Recruits
Hog Rider
Royal Hogs
Freeze
Mega Knight
Ram Rider
Mega Knight
Arrows Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider
Elite Barbarians Royal Recruits Ram Rider Mega Knight
Ram Rider Mega Knight Elite Barbarians Royal Recruits Freeze
Elite Barbarians Royal Recruits Ram Rider Mega Knight
Arrows Elite Barbarians Royal Recruits Mega Knight
Arrows Freeze Mega Knight
Ram Rider Arrows Freeze
Arrows Royal Recruits Ram Rider Mega Knight
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Arrows Royal Recruits Freeze Ram Rider Mega Knight
Arrows Ram Rider
Royal Recruits Mega Knight Elite Barbarians Freeze Ram Rider
Mega Knight Arrows Royal Recruits Freeze
Elite Barbarians Royal Recruits Ram Rider Mega Knight
Elite Barbarians Royal Recruits Freeze Ram Rider Mega Knight
Mega Knight Arrows Elite Barbarians Royal Recruits
Arrows Mega Knight Elite Barbarians Royal Recruits Ram Rider
Arrows Freeze Royal Recruits Ram Rider Mega Knight
Elite Barbarians Royal Recruits Ram Rider
Royal Recruits Mega Knight Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians
Arrows Elite Barbarians Mega Knight
Royal Recruits Mega Knight Elite Barbarians Ram Rider
Royal Recruits Mega Knight Elite Barbarians Ram Rider
Royal Recruits Elite Barbarians Ram Rider Mega Knight
Arrows Freeze Ram Rider
Royal Recruits Elite Barbarians Ram Rider
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Freeze Mega Knight Elite Barbarians
Royal Recruits
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Arrows Elite Barbarians
Elite Barbarians Royal Recruits Mega Knight Ram Rider
Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Freeze
Arrows Mega Knight Elite Barbarians Royal Recruits Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze
Arrows Ram Rider
Arrows
Arrows Royal Recruits Freeze
Arrows Mega Knight
Arrows Freeze Ram Rider
Arrows
Arrows Freeze Ram Rider
Arrows Ram Rider
Elite Barbarians
Arrows Royal Recruits Ram Rider
Arrows
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows
Arrows Royal Recruits Mega Knight
Arrows Freeze
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Freeze Mega Knight
Arrows Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Elite Barbarians Arrows
Freeze
Elite Barbarians
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Royal Recruits Freeze
Arrows Ram Rider
Freeze
Arrows
Mega Knight
Arrows
Arrows
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Freeze
Royal Recruits Freeze Mega Knight

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