My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Miner Fisherman
Giant Snowball
Royal Recruits Zappies Balloon Miner Fisherman
Zap
Firecracker Zappies Balloon Fisherman
Barbarian Barrel
Firecracker Royal Recruits Zappies
The Log
Firecracker Royal Recruits Zappies Fisherman
Earthquake
Firecracker Zappies
Arrows
Firecracker Royal Recruits Zappies
Royal Delivery
Firecracker Royal Recruits Zappies Balloon Miner Fisherman
Fireball
Firecracker Zappies Balloon Fisherman
Poison
Firecracker Royal Recruits Zappies Balloon Fisherman
Lightning
Balloon Fisherman
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Miner Fisherman Zappies Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Miner Royal Recruits Zappies Fisherman
Arrows
Zap Balloon Miner
Firecracker
Zap Miner Royal Recruits Zappies Balloon Fisherman
Royal Recruits
Zap Firecracker Zappies
Zappies
Zap Firecracker Royal Recruits Balloon Miner
Balloon
Zap Arrows Miner Firecracker Zappies Fisherman
Miner
Zap Firecracker Balloon Arrows Zappies
Fisherman
Zap Firecracker Balloon

Defense Synergies 0 9

Zap
Arrows Firecracker Zappies Miner Fisherman
Arrows
Zap
Firecracker
Zap Royal Recruits Zappies Fisherman
Royal Recruits
Firecracker
Zappies
Zap Firecracker Fisherman
Balloon
Miner
Zap
Fisherman
Zap Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Zappies
Zap Firecracker Royal Recruits Zappies Fisherman
Fisherman Royal Recruits Zappies
Royal Recruits Firecracker Zappies Fisherman
Arrows Firecracker Royal Recruits
Arrows Zap Firecracker Zappies
Zap Arrows Firecracker Zappies
Zap Arrows Royal Recruits
Zappies Royal Recruits Fisherman
Firecracker Royal Recruits Zappies Miner Fisherman
Zap Arrows Firecracker Royal Recruits Zappies Fisherman
Arrows Zap Firecracker Zappies
Royal Recruits Zap Zappies
Zap Arrows Firecracker Royal Recruits Zappies
Royal Recruits Zappies
Zap Royal Recruits Zappies Fisherman
Arrows Firecracker Royal Recruits Zappies Fisherman
Arrows Zap Firecracker Royal Recruits Zappies Fisherman
Zap Arrows Firecracker Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Arrows Firecracker Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Zappies Fisherman
Zap Arrows Firecracker Miner Fisherman
Royal Recruits Zappies Zap Fisherman
Royal Recruits Zap Zappies Fisherman
Royal Recruits Zappies Fisherman
Arrows Firecracker Zap Zappies
Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Zap Royal Recruits Firecracker Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Zap Arrows
Royal Recruits Zappies
Royal Recruits Firecracker Zappies
Royal Recruits Zappies Zap Firecracker Fisherman
Arrows Zap Firecracker Royal Recruits Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap Miner Fisherman
Arrows Miner
Arrows Firecracker Royal Recruits
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Miner Zap Firecracker Fisherman
Fisherman
Firecracker Miner Zap Arrows Royal Recruits Fisherman
Zap Arrows Firecracker
Firecracker Miner Fisherman
Arrows Firecracker Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Miner
Arrows
Fisherman
Zap Arrows Royal Recruits
Zap Arrows Firecracker
Fisherman
Arrows Firecracker Miner Zap Fisherman
Zap Arrows Miner Fisherman
Miner Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Zap Firecracker Zappies
Zap Arrows Miner
Zap Arrows Firecracker Zappies
Arrows Firecracker
Zap Royal Recruits Zappies
Zap Arrows Firecracker Zappies
Arrows
Miner Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Firecracker Royal Recruits Zappies
Firecracker Zap Zappies
Zap Firecracker Royal Recruits Miner

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