My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Cage Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Bandit
Giant Snowball
Royal Recruits Royal Hogs
Zap
Firecracker Royal Hogs Bandit
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Royal Hogs Royal Ghost Bandit Magic Archer
The Log
Firecracker Royal Recruits Goblin Cage Royal Hogs Bandit
Earthquake
Firecracker Goblin Cage Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs
Royal Delivery
Firecracker Royal Recruits Goblin Cage Royal Hogs Royal Ghost Bandit Magic Archer
Fireball
Firecracker Goblin Cage Royal Hogs Bandit Magic Archer
Poison
Firecracker Royal Recruits Goblin Cage Royal Hogs Magic Archer
Lightning
Goblin Cage Bandit Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Ghost Bandit Goblin Cage Magic Archer Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Royal Ghost Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Bandit
Firecracker
Royal Recruits Goblin Cage Royal Hogs Bandit
Royal Recruits
Firecracker Royal Hogs Royal Ghost Bandit Magic Archer
Goblin Cage
Firecracker Royal Hogs Royal Ghost Bandit Magic Archer
Royal Hogs
Arrows Firecracker Royal Recruits Goblin Cage Bandit Magic Archer
Royal Ghost
Royal Recruits Goblin Cage Bandit Magic Archer
Bandit
Arrows Firecracker Royal Recruits Goblin Cage Royal Hogs Royal Ghost Magic Archer
Magic Archer
Royal Recruits Goblin Cage Royal Hogs Royal Ghost Bandit

Defense Synergies 0 7

Arrows
Bandit
Firecracker
Royal Recruits Goblin Cage Bandit
Royal Recruits
Firecracker
Goblin Cage
Firecracker Bandit Magic Archer
Royal Hogs
Royal Ghost
Bandit
Arrows Firecracker Goblin Cage Magic Archer
Magic Archer
Goblin Cage Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Cage Magic Archer
Firecracker Royal Recruits Goblin Cage Bandit
Goblin Cage Royal Recruits Bandit
Royal Recruits Goblin Cage Firecracker Bandit
Arrows Firecracker Royal Recruits Goblin Cage
Arrows Firecracker Royal Ghost Bandit Magic Archer
Arrows Firecracker Goblin Cage Magic Archer
Arrows Royal Recruits Goblin Cage Bandit Magic Archer
Royal Recruits Goblin Cage
Firecracker Royal Recruits Royal Ghost Bandit
Arrows Firecracker Royal Recruits Royal Ghost Bandit Magic Archer
Arrows Firecracker Magic Archer
Royal Recruits Goblin Cage Bandit
Arrows Firecracker Royal Recruits Goblin Cage Royal Ghost Magic Archer
Royal Recruits Goblin Cage Bandit
Royal Recruits Goblin Cage Bandit
Arrows Firecracker Royal Recruits Goblin Cage
Arrows Goblin Cage Firecracker Royal Recruits Royal Ghost Bandit Magic Archer
Arrows Goblin Cage Firecracker Royal Recruits Royal Ghost Bandit Magic Archer
Royal Recruits Goblin Cage
Royal Recruits Royal Ghost Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Royal Ghost Bandit
Bandit Arrows Firecracker Royal Ghost Magic Archer
Royal Recruits Bandit Goblin Cage
Royal Recruits Goblin Cage Bandit
Royal Recruits Goblin Cage Bandit
Arrows Firecracker Magic Archer
Royal Recruits Goblin Cage Bandit
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Firecracker Bandit Magic Archer
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage Bandit
Royal Recruits Firecracker Goblin Cage Magic Archer
Royal Recruits Firecracker Goblin Cage Magic Archer
Arrows Firecracker Royal Recruits Goblin Cage Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Recruits Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker Royal Recruits
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit
Firecracker Arrows Royal Recruits Bandit Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Bandit
Arrows
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Firecracker Magic Archer
Arrows Firecracker Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Royal Recruits Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Magic Archer
Firecracker Magic Archer
Firecracker Royal Recruits Royal Ghost Bandit Magic Archer

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