My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

5 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Tombstone Elixir Golem Bowler Cannon Cart P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Elixir Golem Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Elixir Golem Cannon Cart Night Witch
Giant Snowball
Royal Recruits Tombstone Night Witch
Zap
Royal Giant Tombstone Cannon Cart Night Witch
Barbarian Barrel
Royal Recruits Tombstone Elixir Golem Cannon Cart Night Witch
The Log
Royal Giant Royal Recruits Tombstone Elixir Golem Cannon Cart
Earthquake
Tombstone Elixir Golem
Arrows
Royal Recruits Tombstone Night Witch
Royal Delivery
Royal Recruits Elixir Golem Bowler Cannon Cart P.E.K.K.A Night Witch
Fireball
Tombstone Elixir Golem Bowler Cannon Cart Night Witch
Poison
Royal Recruits Tombstone Elixir Golem Night Witch
Lightning
Tombstone Bowler Cannon Cart Night Witch
Rocket
Bowler Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Elixir Golem Bowler P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Elixir Golem Night Witch Bowler Cannon Cart Royal Giant Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Elixir Golem Night Witch Bowler

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Bowler Cannon Cart Night Witch
Royal Recruits
Cannon Cart
Tombstone
Elixir Golem
Night Witch Bowler
Bowler
Royal Giant Elixir Golem Night Witch
Cannon Cart
Royal Giant Royal Recruits
P.E.K.K.A
Night Witch
Night Witch
Elixir Golem Royal Giant Bowler P.E.K.K.A

Defense Synergies 0 4

Royal Giant
Royal Recruits
Tombstone
Tombstone
Royal Recruits Cannon Cart Night Witch
Elixir Golem
Bowler
Cannon Cart
Tombstone Night Witch
P.E.K.K.A
Night Witch
Tombstone Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Royal Recruits Tombstone
P.E.K.K.A Royal Recruits Tombstone Cannon Cart Night Witch
Bowler P.E.K.K.A Royal Recruits Tombstone Cannon Cart Night Witch
Royal Recruits P.E.K.K.A Night Witch Tombstone Bowler Cannon Cart
Royal Recruits Tombstone Bowler P.E.K.K.A
Bowler Cannon Cart Night Witch
Tombstone Night Witch
Bowler Royal Recruits Cannon Cart P.E.K.K.A
P.E.K.K.A Royal Recruits Tombstone Night Witch
Royal Recruits Bowler Cannon Cart Night Witch
Royal Recruits Tombstone Bowler Cannon Cart Night Witch
Night Witch
Royal Recruits Tombstone Bowler P.E.K.K.A Night Witch Cannon Cart
Bowler Royal Recruits Tombstone Cannon Cart P.E.K.K.A Night Witch
Royal Recruits P.E.K.K.A Tombstone Cannon Cart
Royal Recruits Bowler P.E.K.K.A
Royal Recruits Tombstone Bowler Cannon Cart P.E.K.K.A Night Witch
Tombstone Royal Recruits Bowler Cannon Cart Night Witch
Royal Recruits Tombstone Bowler Cannon Cart
P.E.K.K.A Royal Recruits Cannon Cart
Royal Recruits Bowler Cannon Cart P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone Bowler Cannon Cart P.E.K.K.A
Bowler Cannon Cart
Royal Recruits Tombstone P.E.K.K.A Bowler Cannon Cart
Royal Recruits Bowler P.E.K.K.A Cannon Cart Night Witch
Royal Recruits P.E.K.K.A Tombstone Bowler Cannon Cart Night Witch
Royal Recruits P.E.K.K.A Tombstone Bowler Cannon Cart Night Witch
P.E.K.K.A Royal Recruits Cannon Cart
Royal Recruits P.E.K.K.A Tombstone Cannon Cart
Royal Recruits P.E.K.K.A Tombstone
P.E.K.K.A Royal Recruits Tombstone Bowler Cannon Cart
Royal Recruits P.E.K.K.A Bowler
Royal Recruits Bowler Cannon Cart P.E.K.K.A Tombstone Night Witch
Royal Recruits Bowler Cannon Cart
Royal Recruits Tombstone Bowler Cannon Cart P.E.K.K.A Night Witch
Bowler Royal Recruits Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Bowler
Cannon Cart
Cannon Cart Royal Recruits
Bowler
Bowler
Bowler
Bowler Night Witch
Royal Recruits Bowler Cannon Cart
Bowler Cannon Cart
Cannon Cart
Cannon Cart
Bowler Cannon Cart
Royal Recruits Bowler Cannon Cart
Night Witch
Bowler
Bowler
Bowler Night Witch
Bowler
Royal Recruits Cannon Cart
Bowler
Bowler
Bowler
Night Witch
Bowler Night Witch
Night Witch
P.E.K.K.A
Bowler
Royal Recruits Tombstone Cannon Cart Night Witch
Bowler Cannon Cart
Bowler
Royal Recruits Cannon Cart P.E.K.K.A
Royal Recruits Bowler
Royal Recruits Bowler Cannon Cart

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