My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Zappies Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Royal Recruits Zappies Clone
Zap
Skeleton Barrel Zappies Clone
Barbarian Barrel
Skeleton Barrel Royal Recruits Zappies Clone Giant Skeleton
The Log
Skeleton Barrel Royal Recruits Zappies Clone Giant Skeleton
Earthquake
Zappies Clone
Arrows
Skeleton Barrel Royal Recruits Zappies Clone
Royal Delivery
Skeleton Barrel Royal Recruits Zappies Clone Giant Skeleton
Fireball
Skeleton Barrel Zappies Clone
Poison
Skeleton Barrel Royal Recruits Zappies Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Fireball Zappies Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Fireball Clone Arrows Royal Recruits Zappies Mirror Giant Skeleton
Royal Recruits
Skeleton Barrel Zappies Clone
Fireball
Arrows Skeleton Barrel Mirror
Zappies
Skeleton Barrel Royal Recruits Clone Giant Skeleton
Mirror
Arrows Fireball Skeleton Barrel Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Royal Recruits Zappies
Giant Skeleton
Clone Arrows Skeleton Barrel Zappies Mirror

Defense Synergies 2 6

Arrows
Mirror Fireball Giant Skeleton
Skeleton Barrel
Fireball
Royal Recruits
Fireball
Mirror Arrows Skeleton Barrel Zappies
Zappies
Fireball Mirror Giant Skeleton
Mirror
Arrows Fireball Zappies
Clone
Giant Skeleton
Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Fireball Zappies
Royal Recruits Zappies
Royal Recruits Zappies Giant Skeleton
Royal Recruits Zappies
Arrows Royal Recruits Fireball Giant Skeleton
Arrows Fireball Zappies
Arrows Fireball Zappies
Arrows Skeleton Barrel Royal Recruits Fireball Giant Skeleton
Zappies Royal Recruits
Royal Recruits Zappies Giant Skeleton
Arrows Royal Recruits Fireball Zappies Giant Skeleton
Arrows Fireball Zappies
Royal Recruits Fireball Zappies Giant Skeleton
Fireball Arrows Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Fireball Zappies
Arrows Royal Recruits Fireball Zappies
Arrows Fireball Royal Recruits Zappies
Arrows Royal Recruits Fireball Zappies Giant Skeleton
Royal Recruits Zappies
Royal Recruits Arrows Fireball Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies Giant Skeleton
Fireball Arrows Skeleton Barrel
Royal Recruits Zappies Giant Skeleton
Royal Recruits Giant Skeleton Fireball Zappies
Royal Recruits Giant Skeleton Zappies
Arrows Fireball Skeleton Barrel Zappies
Royal Recruits Fireball Zappies Giant Skeleton
Giant Skeleton Royal Recruits Zappies
Royal Recruits Giant Skeleton Fireball Zappies
Royal Recruits Zappies
Royal Recruits Zappies Giant Skeleton
Royal Recruits Arrows Fireball Giant Skeleton
Royal Recruits Giant Skeleton Fireball Zappies
Royal Recruits Fireball Zappies
Royal Recruits Zappies Fireball Giant Skeleton
Arrows Royal Recruits Fireball Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Royal Recruits Giant Skeleton
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball Giant Skeleton
Arrows Skeleton Barrel Royal Recruits Fireball Giant Skeleton
Fireball Arrows
Arrows Fireball Skeleton Barrel
Arrows
Arrows Fireball Skeleton Barrel
Arrows Fireball Skeleton Barrel
Fireball
Arrows Skeleton Barrel Royal Recruits Fireball
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Royal Recruits Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Skeleton Barrel Royal Recruits Fireball
Arrows Fireball
Arrows Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel
Arrows Fireball
Skeleton Barrel Fireball Zappies
Fireball
Arrows Fireball
Arrows Fireball Zappies
Giant Skeleton
Arrows Fireball
Skeleton Barrel Royal Recruits Fireball Zappies
Fireball Arrows Zappies
Arrows Fireball
Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Giant Skeleton
Royal Recruits
Royal Recruits Fireball Zappies Giant Skeleton
Fireball Zappies
Skeleton Barrel Royal Recruits Fireball Giant Skeleton

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