My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Cannon Cart Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Cannon Cart Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Giant Skeleton
Giant Snowball
Barbarians Royal Recruits Witch Lumberjack
Zap
Witch Cannon Cart
Barbarian Barrel
Barbarians Royal Recruits Witch Cannon Cart Giant Skeleton Lumberjack
The Log
Barbarians Royal Recruits Witch Cannon Cart Giant Skeleton Lumberjack
Earthquake
Barbarians Witch
Arrows
Royal Recruits Witch
Royal Delivery
Barbarians Royal Recruits Witch Cannon Cart Giant Skeleton Lumberjack
Fireball
Barbarians Witch Cannon Cart Lumberjack
Poison
Barbarians Royal Recruits Witch
Lightning
Witch Cannon Cart Lumberjack
Rocket
Barbarians Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Lumberjack Barbarians Witch Cannon Cart Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Poison Lumberjack Barbarians

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Cannon Cart Giant Skeleton Lumberjack
Barbarians
Royal Recruits
Cannon Cart Lumberjack
Poison
Cannon Cart Giant Skeleton
Witch
Cannon Cart Giant Skeleton Lumberjack
Cannon Cart
Arrows Royal Recruits Poison Witch Lumberjack
Giant Skeleton
Arrows Poison Witch Lumberjack
Lumberjack
Arrows Royal Recruits Witch Cannon Cart Giant Skeleton

Defense Synergies 0 10

Arrows
Barbarians Cannon Cart Giant Skeleton Lumberjack
Barbarians
Arrows
Royal Recruits
Poison
Witch
Cannon Cart Giant Skeleton Lumberjack
Cannon Cart
Arrows Witch Giant Skeleton Lumberjack
Giant Skeleton
Arrows Witch Cannon Cart Lumberjack
Lumberjack
Arrows Witch Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits
Barbarians Lumberjack Royal Recruits Witch Cannon Cart
Barbarians Witch Lumberjack Royal Recruits Cannon Cart Giant Skeleton
Barbarians Royal Recruits Witch Lumberjack Cannon Cart
Arrows Barbarians Royal Recruits Poison Giant Skeleton Lumberjack
Arrows Cannon Cart Lumberjack
Arrows Poison Witch
Arrows Barbarians Royal Recruits Poison Cannon Cart Giant Skeleton
Barbarians Witch Royal Recruits Lumberjack
Barbarians Royal Recruits Cannon Cart Giant Skeleton Lumberjack
Barbarians Poison Witch Arrows Royal Recruits Cannon Cart Giant Skeleton Lumberjack
Arrows Poison Witch
Barbarians Royal Recruits Lumberjack Witch Cannon Cart Giant Skeleton
Arrows Barbarians Royal Recruits Poison Witch Cannon Cart Lumberjack
Barbarians Royal Recruits Cannon Cart Lumberjack
Barbarians Royal Recruits Lumberjack
Barbarians Arrows Royal Recruits Poison Witch Cannon Cart Lumberjack
Arrows Barbarians Royal Recruits Witch Cannon Cart Lumberjack
Arrows Poison Witch Barbarians Royal Recruits Cannon Cart Giant Skeleton Lumberjack
Barbarians Royal Recruits Cannon Cart Lumberjack
Royal Recruits Arrows Barbarians Poison Witch Cannon Cart Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Lumberjack Witch Cannon Cart Giant Skeleton
Poison Arrows Cannon Cart Lumberjack
Barbarians Royal Recruits Giant Skeleton Lumberjack Witch Cannon Cart
Royal Recruits Giant Skeleton Lumberjack Barbarians Cannon Cart
Barbarians Royal Recruits Giant Skeleton Witch Cannon Cart Lumberjack
Arrows Poison Witch
Royal Recruits Barbarians Witch Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton Barbarians Royal Recruits Cannon Cart Lumberjack
Royal Recruits Giant Skeleton Barbarians Poison Witch Cannon Cart
Royal Recruits Witch Barbarians
Barbarians Royal Recruits Witch Cannon Cart Giant Skeleton Lumberjack
Royal Recruits Arrows Barbarians Poison Giant Skeleton
Barbarians Royal Recruits Cannon Cart Giant Skeleton Witch Lumberjack
Royal Recruits Barbarians Witch Cannon Cart
Barbarians Royal Recruits Witch Poison Cannon Cart Giant Skeleton Lumberjack
Arrows Poison Barbarians Royal Recruits Witch Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Giant Skeleton
Arrows Poison
Arrows Poison Cannon Cart Giant Skeleton
Cannon Cart Arrows Barbarians Royal Recruits Poison Giant Skeleton
Poison Arrows
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison Lumberjack
Poison Arrows Royal Recruits Cannon Cart
Poison Arrows
Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Witch Cannon Cart
Arrows Royal Recruits Poison Cannon Cart
Arrows Poison
Arrows Poison
Arrows Poison Witch
Poison Giant Skeleton
Arrows Poison
Arrows Barbarians Royal Recruits Poison Cannon Cart
Arrows Poison Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch
Poison Witch
Poison Arrows
Arrows Poison
Giant Skeleton
Arrows Poison
Barbarians Royal Recruits Witch Cannon Cart
Poison Arrows Witch
Arrows
Poison Cannon Cart Lumberjack
Arrows Poison
Arrows Poison Giant Skeleton
Royal Recruits Cannon Cart
Royal Recruits Poison Witch Giant Skeleton
Poison Witch
Poison Royal Recruits Witch Cannon Cart Giant Skeleton

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