My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Goblin Barrel Skeleton Army Miner
Giant Snowball
Skeleton Barrel Tombstone Musketeer Battle Ram Goblin Barrel Skeleton Army Miner
Zap
Skeleton Barrel Tombstone Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Tombstone Musketeer Battle Ram Goblin Barrel Skeleton Army
The Log
Skeleton Barrel Tombstone Musketeer Battle Ram Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Skeleton Barrel Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Musketeer Battle Ram Goblin Barrel Skeleton Army Miner
Fireball
Skeleton Barrel Tombstone Musketeer Battle Ram Goblin Barrel Skeleton Army
Poison
Skeleton Barrel Tombstone Musketeer Skeleton Army
Lightning
Tombstone Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Delivery Tombstone Battle Ram Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Royal Delivery Tombstone Goblin Barrel Skeleton Army Miner Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Royal Delivery Tombstone Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Barrel Miner Musketeer Battle Ram
Royal Delivery
Tombstone
Musketeer
Skeleton Barrel Battle Ram Miner
Battle Ram
Skeleton Barrel Musketeer Goblin Barrel
Goblin Barrel
Skeleton Barrel Battle Ram Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Skeleton Barrel Musketeer Goblin Barrel

Defense Synergies 2 6

Skeleton Barrel
Royal Delivery Musketeer
Royal Delivery
Musketeer Skeleton Barrel Tombstone Skeleton Army
Tombstone
Musketeer Royal Delivery
Musketeer
Royal Delivery Tombstone Skeleton Barrel Skeleton Army Miner
Battle Ram
Goblin Barrel
Skeleton Army
Royal Delivery Musketeer
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Musketeer
Skeleton Army Royal Delivery Tombstone Musketeer
Skeleton Army Royal Delivery Tombstone Musketeer
Skeleton Army Tombstone Musketeer
Royal Delivery Tombstone Skeleton Army
Royal Delivery Skeleton Army Musketeer
Musketeer Royal Delivery Tombstone
Skeleton Barrel Musketeer
Tombstone Musketeer Skeleton Army
Skeleton Army Royal Delivery Musketeer Miner
Skeleton Army Royal Delivery Tombstone Musketeer
Musketeer Royal Delivery
Tombstone Skeleton Army Royal Delivery Musketeer
Skeleton Army Royal Delivery Tombstone
Skeleton Army Tombstone
Skeleton Army Royal Delivery
Royal Delivery Tombstone Musketeer Skeleton Army
Royal Delivery Tombstone Musketeer Skeleton Army
Royal Delivery Tombstone Musketeer
Musketeer
Skeleton Army Royal Delivery Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Tombstone
Royal Delivery Skeleton Barrel Musketeer Miner
Royal Delivery Tombstone Skeleton Army Musketeer
Skeleton Army Royal Delivery Musketeer
Royal Delivery Tombstone Musketeer Skeleton Army
Royal Delivery Skeleton Barrel Musketeer
Royal Delivery Skeleton Army Tombstone Musketeer
Royal Delivery Skeleton Army
Royal Delivery Tombstone Skeleton Army
Royal Delivery Tombstone Musketeer Skeleton Army
Tombstone Musketeer
Skeleton Army Royal Delivery
Royal Delivery Skeleton Army Tombstone
Musketeer Skeleton Army
Tombstone Skeleton Army Royal Delivery Musketeer
Royal Delivery Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Miner
Skeleton Barrel Miner
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel
Miner Skeleton Barrel
Musketeer
Miner Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer Miner
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Miner
Musketeer
Musketeer
Skeleton Barrel Musketeer
Miner Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Miner
Miner Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer
Musketeer Miner
Skeleton Barrel Tombstone Musketeer Skeleton Army
Musketeer
Miner Musketeer
Skeleton Barrel Musketeer
Musketeer
Musketeer
Musketeer
Skeleton Barrel Musketeer Miner

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