My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
RIP
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Giant Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Miner
Giant Snowball
Spear Goblins Zappies Miner
Zap
Spear Goblins Royal Giant Zappies Goblin Giant
Barbarian Barrel
Spear Goblins Rascals Zappies
The Log
Spear Goblins Rascals Royal Giant Zappies
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Rascals Zappies
Royal Delivery
Spear Goblins Rascals Zappies Miner
Fireball
Rascals Zappies
Poison
Spear Goblins Rascals Zappies
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Zappies Rascals Royal Giant Rocket Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Miner Zappies Rascals

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Rascals Royal Giant Zappies Goblin Giant
Rascals
Spear Goblins Zappies Miner
Royal Giant
Lightning Miner Spear Goblins Zappies Rocket
Zappies
Spear Goblins Rascals Royal Giant Goblin Giant Miner
Rocket
Royal Giant Miner
Lightning
Royal Giant Goblin Giant
Goblin Giant
Spear Goblins Zappies Lightning
Miner
Spear Goblins Royal Giant Rascals Zappies Rocket

Defense Synergies 0 3

Spear Goblins
Rascals Zappies Goblin Giant
Rascals
Spear Goblins
Royal Giant
Zappies
Spear Goblins
Rocket
Lightning
Goblin Giant
Spear Goblins
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Spear Goblins Zappies Goblin Giant
Rascals Zappies
Rocket Rascals Zappies Lightning
Rascals Zappies
Lightning Rocket
Spear Goblins Rascals Zappies
Rocket Lightning Spear Goblins Rascals Zappies
Rocket Lightning Rascals Goblin Giant
Zappies Rascals
Spear Goblins Rascals Zappies Miner
Spear Goblins Rascals Zappies Goblin Giant
Spear Goblins Rascals Zappies
Rascals Zappies Rocket Lightning
Rocket Rascals Zappies
Rascals Zappies
Rocket Rascals Zappies Lightning
Rascals Zappies
Spear Goblins Rascals Zappies
Spear Goblins Rascals Zappies
Zappies
Rascals Spear Goblins Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zappies
Rocket Lightning Miner
Zappies Spear Goblins Rascals Rocket Lightning Goblin Giant
Rocket Lightning Rascals Zappies Goblin Giant
Rascals Zappies Goblin Giant
Rocket Rascals Zappies Goblin Giant
Rascals Rocket Spear Goblins Zappies Lightning Goblin Giant
Rascals Zappies Goblin Giant
Rocket Lightning Spear Goblins Zappies
Zappies Goblin Giant
Rascals Zappies
Rocket Lightning Goblin Giant
Rascals Rocket Lightning Zappies Goblin Giant
Rascals Zappies
Rascals Zappies Spear Goblins Rocket Lightning Goblin Giant
Rascals Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Rocket
Miner
Rocket Lightning Goblin Giant Miner
Lightning Rascals Rocket
Rocket
Spear Goblins Rocket Goblin Giant
Lightning
Miner Lightning
Rocket Lightning
Rocket Lightning Miner
Lightning Rocket
Rocket Lightning Miner
Lightning Rocket
Lightning
Rocket Lightning Spear Goblins
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning
Rocket Lightning Miner
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Miner Lightning
Lightning Miner
Rocket Lightning Miner
Lightning
Rocket Lightning Zappies
Lightning
Lightning Rocket Miner
Rocket Lightning Zappies
Rocket Lightning
Lightning Spear Goblins Zappies Rocket
Rocket Lightning Zappies
Lightning Miner Rascals Rocket
Lightning
Rocket Lightning
Rascals Zappies Rocket Lightning
Zappies Rocket Lightning
Lightning Rocket Goblin Giant Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: