My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Furnace Giant Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Rascals Furnace
The Log
Archers Rascals Furnace
Earthquake
Archers Furnace Elixir Collector
Arrows
Archers Rascals Furnace
Royal Delivery
Archers Rascals Baby Dragon
Fireball
Archers Rascals Furnace Elixir Collector Baby Dragon
Poison
Archers Rascals Furnace Elixir Collector
Lightning
Furnace Elixir Collector Baby Dragon
Rocket
Rascals Furnace Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Fireball Furnace Baby Dragon Rascals Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Fireball Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Baby Dragon
Arrows
Fireball Giant Archers
Rascals
Baby Dragon
Fireball
Arrows Giant Baby Dragon
Furnace
Giant Baby Dragon
Giant
Arrows Archers Fireball Furnace Baby Dragon
Elixir Collector
Baby Dragon
Archers Rascals Fireball Furnace Giant

Defense Synergies 0 7

Archers
Rascals Furnace Baby Dragon
Arrows
Fireball Furnace
Rascals
Archers Baby Dragon
Fireball
Arrows
Furnace
Archers Arrows Baby Dragon
Giant
Elixir Collector
Baby Dragon
Archers Rascals Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Rascals Furnace
Furnace Archers Rascals
Rascals Furnace
Arrows Fireball
Arrows Fireball Archers Rascals Furnace Baby Dragon
Furnace Archers Arrows Rascals Fireball Baby Dragon
Arrows Rascals Fireball Baby Dragon
Rascals Furnace
Archers Rascals
Archers Arrows Rascals Fireball Furnace Baby Dragon
Arrows Archers Rascals Fireball Furnace Baby Dragon
Furnace Rascals Fireball
Fireball Arrows Rascals Furnace Baby Dragon
Rascals Furnace
Rascals Fireball Furnace
Arrows Rascals Fireball Furnace
Arrows Fireball Archers Rascals Furnace Baby Dragon
Arrows Furnace Baby Dragon Archers Rascals Fireball
Rascals Archers Arrows Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Fireball Furnace
Fireball Archers Arrows Baby Dragon
Rascals Furnace
Rascals Fireball
Rascals
Arrows Fireball Furnace Archers Rascals Baby Dragon
Rascals Archers Fireball Furnace
Rascals
Fireball Baby Dragon
Rascals
Arrows Fireball
Rascals Fireball
Archers Rascals Fireball Furnace Baby Dragon
Rascals Archers Fireball Furnace Baby Dragon
Arrows Archers Rascals Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Rascals Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Archers Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Fireball
Fireball Archers Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Archers Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Archers Arrows Fireball Furnace Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows Baby Dragon
Arrows Fireball
Fireball Rascals Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Rascals Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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