My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Valkyrie Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Valkyrie Bomb Tower
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Fisherman
Fireball
Bomb Tower Fisherman
Poison
Bomb Tower Fisherman Phoenix
Lightning
Valkyrie Bomb Tower Fisherman Phoenix
Rocket
Valkyrie Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Fisherman Valkyrie Bomb Tower Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Fisherman

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Royal Giant Valkyrie Fisherman Phoenix
Arrows
Zap Royal Giant Phoenix
Royal Giant
Arrows Fisherman Zap
Valkyrie
Zap Fisherman
Bomb Tower
Fisherman
Royal Giant Zap Valkyrie
Phoenix
Zap Arrows

Defense Synergies 2 12

Skeletons
Fisherman Zap Bomb Tower Phoenix
Zap
Bomb Tower Skeletons Arrows Valkyrie Fisherman Phoenix
Arrows
Zap Valkyrie Bomb Tower Phoenix
Royal Giant
Valkyrie
Zap Arrows Bomb Tower Fisherman
Bomb Tower
Zap Skeletons Arrows Valkyrie
Fisherman
Skeletons Zap Valkyrie
Phoenix
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bomb Tower Skeletons Zap Valkyrie Fisherman Phoenix
Bomb Tower Fisherman Skeletons Valkyrie
Bomb Tower Skeletons Valkyrie Fisherman Phoenix
Arrows Valkyrie Bomb Tower
Arrows Skeletons Zap Valkyrie Bomb Tower
Zap Arrows Bomb Tower Phoenix
Zap Arrows Valkyrie Bomb Tower Phoenix
Skeletons Bomb Tower Fisherman Phoenix
Skeletons Valkyrie Fisherman Phoenix
Valkyrie Skeletons Zap Arrows Bomb Tower Fisherman
Arrows Zap Phoenix
Bomb Tower Skeletons Zap Valkyrie
Valkyrie Bomb Tower Zap Arrows
Bomb Tower Phoenix
Bomb Tower Zap Fisherman
Bomb Tower Skeletons Arrows Valkyrie Fisherman
Arrows Bomb Tower Zap Valkyrie Fisherman
Zap Arrows Valkyrie Bomb Tower Fisherman
Bomb Tower Fisherman Phoenix
Valkyrie Arrows Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Fisherman
Zap Arrows Valkyrie Bomb Tower Fisherman Phoenix
Skeletons Zap Valkyrie Bomb Tower Fisherman
Valkyrie Zap Fisherman Phoenix
Skeletons Valkyrie Fisherman Phoenix
Arrows Skeletons Zap Bomb Tower
Skeletons Valkyrie Bomb Tower Phoenix
Valkyrie Bomb Tower Fisherman Phoenix
Zap Skeletons Valkyrie Bomb Tower Phoenix
Skeletons Phoenix
Valkyrie Bomb Tower Phoenix
Zap Arrows Valkyrie Phoenix
Skeletons Valkyrie Bomb Tower
Valkyrie Bomb Tower
Phoenix Skeletons Zap Valkyrie Bomb Tower Fisherman
Arrows Valkyrie Zap Bomb Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Fisherman
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Fisherman
Zap Arrows Valkyrie Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows Valkyrie
Arrows
Fisherman
Zap Arrows
Zap Arrows Valkyrie
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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