My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Royal Recruits Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Royal Recruits Goblin Barrel Fisherman
Giant Snowball
Bats Archers Royal Recruits Goblin Barrel Fisherman
Zap
Bats Archers Royal Giant Goblin Barrel Fisherman
Barbarian Barrel
Archers Royal Recruits Goblin Barrel
The Log
Archers Royal Giant Royal Recruits Goblin Barrel Fisherman
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Royal Recruits Goblin Barrel
Royal Delivery
Bats Archers Royal Recruits Goblin Barrel Fisherman
Fireball
Archers Goblin Barrel Fisherman
Poison
Bats Archers Royal Recruits Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Arrows Goblin Barrel Fisherman Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Royal Recruits Barbarian Barrel Goblin Barrel Fisherman
Archers
Arrows Royal Giant Royal Recruits Barbarian Barrel Fisherman
Arrows
Royal Giant Archers Goblin Barrel
Royal Giant
Bats Arrows Barbarian Barrel Goblin Barrel Fisherman Archers
Royal Recruits
Bats Archers Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Archers Royal Recruits Goblin Barrel
Goblin Barrel
Royal Giant Bats Arrows Barbarian Barrel
Fisherman
Royal Giant Bats Archers

Defense Synergies 1 6

Bats
Royal Recruits Barbarian Barrel Fisherman
Archers
Barbarian Barrel Royal Recruits Fisherman
Arrows
Barbarian Barrel
Royal Giant
Royal Recruits
Bats Archers
Barbarian Barrel
Archers Bats Arrows
Goblin Barrel
Fisherman
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Bats Royal Recruits Fisherman
Fisherman Bats Archers Royal Recruits
Royal Recruits Bats Fisherman
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Bats Archers
Bats Archers Arrows
Arrows Royal Recruits Barbarian Barrel
Royal Recruits Fisherman
Archers Royal Recruits Barbarian Barrel Fisherman
Bats Archers Arrows Royal Recruits Barbarian Barrel Fisherman
Arrows Bats Archers
Royal Recruits Bats
Bats Arrows Royal Recruits Barbarian Barrel
Royal Recruits
Royal Recruits Fisherman
Bats Arrows Royal Recruits Fisherman
Arrows Bats Archers Royal Recruits Barbarian Barrel Fisherman
Arrows Barbarian Barrel Bats Archers Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Bats Archers Arrows Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Barbarian Barrel Fisherman
Archers Arrows Barbarian Barrel Fisherman
Royal Recruits Bats Fisherman
Royal Recruits Bats Barbarian Barrel Fisherman
Royal Recruits Fisherman
Arrows Bats Archers
Royal Recruits Bats Archers
Royal Recruits Fisherman
Royal Recruits Bats Barbarian Barrel
Royal Recruits
Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits
Royal Recruits Archers
Royal Recruits Bats Archers Barbarian Barrel Fisherman
Bats Arrows Archers Royal Recruits Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats
Archers Arrows
Arrows Barbarian Barrel
Arrows Fisherman
Bats Fisherman
Arrows Royal Recruits Barbarian Barrel Fisherman
Archers Arrows
Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Bats Fisherman
Archers Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows
Fisherman
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Fisherman
Arrows Barbarian Barrel Fisherman
Bats Archers Arrows
Bats
Arrows
Arrows
Arrows
Bats Archers Royal Recruits Barbarian Barrel
Archers Arrows
Arrows Barbarian Barrel
Arrows
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits Barbarian Barrel

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