My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Dark Prince Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Dark Prince Inferno Dragon
Giant Snowball
Bomber Archers Cannon Inferno Dragon
Zap
Bomber Archers Cannon Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Bomber Archers Cannon Dark Prince
The Log
Bomber Archers Cannon Royal Giant Dark Prince
Earthquake
Bomber Archers Cannon
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Dark Prince Inferno Dragon
Fireball
Bomber Archers Cannon Inferno Dragon
Poison
Bomber Archers Cannon
Lightning
Cannon Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Cannon Dark Prince Poison Inferno Dragon Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Cannon Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Dark Prince
Archers
Royal Giant Dark Prince Inferno Dragon
Cannon
Royal Giant
Bomber Poison Archers Dark Prince
Dark Prince
Bomber Archers Royal Giant Poison
Poison
Royal Giant Dark Prince
Inferno Dragon
Archers
Golden Knight

Defense Synergies 0 10

Bomber
Cannon Dark Prince Golden Knight
Archers
Cannon Dark Prince Golden Knight
Cannon
Bomber Archers Dark Prince Poison Inferno Dragon
Royal Giant
Dark Prince
Bomber Archers Cannon Poison
Poison
Cannon Dark Prince
Inferno Dragon
Cannon
Golden Knight
Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Golden Knight
Inferno Dragon Bomber Cannon Dark Prince
Cannon Bomber Archers Dark Prince Inferno Dragon
Cannon Inferno Dragon Bomber Dark Prince
Bomber Dark Prince Poison
Bomber Archers Cannon Dark Prince
Inferno Dragon Archers Cannon Poison
Cannon Poison Golden Knight
Cannon Inferno Dragon
Bomber Archers Cannon Dark Prince
Archers Poison Bomber Cannon Dark Prince
Inferno Dragon Archers Poison
Cannon Bomber Dark Prince
Bomber Cannon Dark Prince Poison Golden Knight
Inferno Dragon Cannon
Cannon Inferno Dragon
Bomber Cannon Dark Prince Poison
Cannon Bomber Archers Dark Prince Golden Knight
Poison Bomber Archers Cannon Dark Prince Inferno Dragon
Cannon Inferno Dragon
Bomber Dark Prince Archers Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince
Poison Bomber Archers Inferno Dragon
Dark Prince Golden Knight
Dark Prince
Cannon Dark Prince Inferno Dragon
Poison Archers
Dark Prince Archers
Dark Prince Inferno Dragon
Dark Prince Poison Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Dark Prince Golden Knight
Dark Prince Poison
Dark Prince Cannon Golden Knight
Bomber Archers Cannon
Bomber Archers Dark Prince Poison Inferno Dragon Golden Knight
Poison Bomber Archers Cannon Dark Prince Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Golden Knight
Poison Golden Knight
Poison
Dark Prince Poison
Bomber Poison Dark Prince
Poison
Bomber Archers Poison
Poison
Poison Golden Knight
Poison
Poison Dark Prince Golden Knight
Poison Archers
Poison Golden Knight
Poison
Poison
Bomber Poison Golden Knight
Poison
Poison
Bomber
Bomber Archers Dark Prince Poison
Bomber Poison Golden Knight
Poison
Poison
Poison
Poison Bomber Dark Prince
Inferno Dragon
Poison Golden Knight
Poison Golden Knight
Poison Golden Knight
Poison Archers
Poison
Poison Bomber
Poison
Poison
Archers Dark Prince
Poison Archers
Poison Dark Prince
Bomber Poison
Poison
Dark Prince
Poison Golden Knight
Poison
Poison Dark Prince Golden Knight

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