My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Hog Rider Skeleton Army Miner
Giant Snowball
Skeleton Barrel Hog Rider Skeleton Army Miner
Zap
Skeleton Barrel Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army Magic Archer
The Log
Skeleton Barrel Firecracker Royal Giant Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Miner Magic Archer
Fireball
Skeleton Barrel Firecracker Hog Rider Skeleton Army Magic Archer
Poison
Skeleton Barrel Firecracker Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Skeleton Army Miner Mini P.E.K.K.A Hog Rider Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Skeleton Army Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Royal Giant Miner Mini P.E.K.K.A Hog Rider Magic Archer
Firecracker
Skeleton Barrel Royal Giant Hog Rider Miner Mini P.E.K.K.A
Royal Giant
Skeleton Barrel Firecracker Miner Hog Rider Magic Archer
Mini P.E.K.K.A
Skeleton Barrel Firecracker Hog Rider Magic Archer
Hog Rider
Firecracker Skeleton Barrel Royal Giant Mini P.E.K.K.A Magic Archer
Skeleton Army
Miner
Skeleton Barrel Firecracker Royal Giant Magic Archer
Magic Archer
Skeleton Barrel Royal Giant Mini P.E.K.K.A Hog Rider Miner

Defense Synergies 0 5

Skeleton Barrel
Firecracker
Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Firecracker Skeleton Army Magic Archer
Hog Rider
Skeleton Army
Firecracker Mini P.E.K.K.A Magic Archer
Miner
Magic Archer
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army Firecracker
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Miner
Skeleton Army Firecracker Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A
Skeleton Army Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Skeleton Barrel Firecracker Mini P.E.K.K.A Miner Magic Archer
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Barrel Magic Archer
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Firecracker Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army Magic Archer
Skeleton Army Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker
Firecracker Skeleton Barrel Miner Magic Archer
Skeleton Barrel Miner Magic Archer
Skeleton Barrel Firecracker
Firecracker Magic Archer
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Miner Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker Miner Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Miner Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Barrel Firecracker Miner Magic Archer
Magic Archer
Skeleton Barrel
Firecracker Magic Archer
Firecracker Miner Skeleton Barrel Magic Archer
Skeleton Barrel Miner Magic Archer
Miner Skeleton Barrel Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Miner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Skeleton Army Magic Archer
Firecracker Magic Archer
Miner Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Miner Magic Archer

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