My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Dark Prince Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Knight Dark Prince
The Log
Electro Spirit Royal Giant Dark Prince Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Dark Prince Fisherman
Fireball
Fisherman
Poison
Fisherman
Lightning
Knight Dark Prince Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Fisherman Fireball Dark Prince Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Knight
Fireball The Log Archer Queen
Royal Giant
Fireball Fisherman Electro Spirit Dark Prince The Log
Fireball
Royal Giant Electro Spirit Knight Dark Prince The Log Archer Queen
Dark Prince
Royal Giant Fireball Fisherman
The Log
Knight Royal Giant Fireball Fisherman
Fisherman
Royal Giant Dark Prince The Log
Archer Queen
Knight Fireball

Defense Synergies 3 11

Electro Spirit
Dark Prince The Log Fisherman Archer Queen
Knight
Archer Queen Fireball The Log Fisherman
Royal Giant
Fireball
The Log Knight Dark Prince
Dark Prince
Electro Spirit Fireball The Log Archer Queen
The Log
Fireball Archer Queen Electro Spirit Knight Dark Prince Fisherman
Fisherman
Electro Spirit Knight The Log
Archer Queen
Knight The Log Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Dark Prince The Log Fisherman
Fisherman Knight Dark Prince
Knight Dark Prince Fisherman
Fireball Dark Prince The Log
Fireball The Log Electro Spirit Dark Prince
Electro Spirit Fireball
Electro Spirit Fireball The Log
Fisherman Archer Queen
Knight Dark Prince Fisherman
Electro Spirit Knight Fireball Dark Prince The Log Fisherman
Fireball
Knight Fireball Dark Prince The Log
Fireball Electro Spirit Dark Prince The Log
Knight
Fireball The Log Fisherman
Knight Fireball Dark Prince Fisherman
Fireball Electro Spirit Knight Dark Prince The Log Fisherman
The Log Electro Spirit Knight Fireball Dark Prince Fisherman
Fisherman
Dark Prince Electro Spirit Knight Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Dark Prince Fisherman
Fireball Knight The Log Fisherman
Knight Dark Prince The Log Fisherman
Dark Prince Knight Fireball The Log Fisherman
Knight Dark Prince Fisherman
Fireball Electro Spirit
Dark Prince Knight Fireball
Knight Dark Prince Fisherman
Electro Spirit Knight Fireball Dark Prince The Log
Knight Dark Prince
Fireball Dark Prince The Log Archer Queen
Dark Prince Knight Fireball
Fireball
Electro Spirit Knight Fireball Dark Prince The Log Fisherman Archer Queen
Electro Spirit Fireball Dark Prince The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Fisherman
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Knight Fireball Dark Prince The Log Fisherman
Fireball Archer Queen
Knight Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball Dark Prince The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball Dark Prince
Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Dark Prince
Fireball Archer Queen
The Log Fireball
Fireball Knight Dark Prince
The Log Fireball
Fireball Archer Queen
Dark Prince Archer Queen
Electro Spirit Fireball The Log Archer Queen
Fireball Archer Queen
Fireball Dark Prince The Log Archer Queen

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