My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Royal Giant Guards
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Guards
The Log
Electro Spirit Cannon Firecracker Royal Giant Guards
Earthquake
Cannon Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Knight Firecracker Guards
Fireball
Cannon Firecracker
Poison
Cannon Firecracker Guards
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Knight Cannon Firecracker Earthquake Guards Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Knight Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Knight
Firecracker Earthquake Barbarian Barrel
Cannon
Firecracker
Knight Royal Giant Earthquake Barbarian Barrel
Royal Giant
Firecracker Earthquake Barbarian Barrel Electro Spirit Guards
Earthquake
Royal Giant Knight Firecracker Barbarian Barrel
Barbarian Barrel
Royal Giant Knight Firecracker Earthquake
Guards
Royal Giant

Defense Synergies 2 11

Electro Spirit
Knight
Cannon Firecracker Earthquake Barbarian Barrel
Cannon
Knight Firecracker Earthquake Barbarian Barrel Guards
Firecracker
Knight Cannon Earthquake Barbarian Barrel Guards
Royal Giant
Earthquake
Knight Cannon Firecracker Barbarian Barrel
Barbarian Barrel
Knight Cannon Firecracker Earthquake Guards
Guards
Cannon Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker Barbarian Barrel
Knight Cannon Firecracker
Cannon Knight
Cannon Knight Firecracker Guards
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Electro Spirit Cannon Firecracker Earthquake Guards
Electro Spirit Cannon Firecracker
Earthquake Electro Spirit Cannon Barbarian Barrel
Cannon
Knight Guards Cannon Firecracker Barbarian Barrel
Guards Electro Spirit Knight Cannon Firecracker Earthquake Barbarian Barrel
Firecracker
Cannon Knight Earthquake Guards
Electro Spirit Cannon Firecracker Earthquake Barbarian Barrel Guards
Knight Cannon
Cannon
Knight Cannon Firecracker
Cannon Electro Spirit Knight Firecracker Barbarian Barrel Guards
Earthquake Barbarian Barrel Electro Spirit Knight Cannon Firecracker Guards
Cannon
Electro Spirit Knight Cannon Firecracker Earthquake Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Knight Firecracker Barbarian Barrel
Guards Knight
Guards Knight Barbarian Barrel
Knight Cannon Guards
Firecracker Electro Spirit
Guards Knight
Knight
Electro Spirit Knight Firecracker Barbarian Barrel
Cannon Guards
Knight Guards
Guards
Knight Cannon Guards
Cannon Firecracker
Guards Electro Spirit Knight Firecracker Barbarian Barrel
Electro Spirit Cannon Firecracker Earthquake Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Barbarian Barrel Guards
Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Knight Firecracker Barbarian Barrel Guards
Firecracker Earthquake Barbarian Barrel
Firecracker Electro Spirit
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Guards
Firecracker Knight Earthquake Barbarian Barrel
Firecracker
Earthquake Knight Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Firecracker Earthquake Electro Spirit Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker
Electro Spirit Firecracker Guards
Earthquake
Electro Spirit Firecracker
Firecracker Earthquake
Earthquake Electro Spirit Barbarian Barrel Guards
Firecracker
Barbarian Barrel
Knight Firecracker
Firecracker Earthquake
Firecracker
Electro Spirit Firecracker Guards
Firecracker
Firecracker Barbarian Barrel

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