My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Royal Ghost Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Hunter Royal Ghost
The Log
Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hunter Royal Ghost Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Royal Ghost Fisherman Fireball Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Royal Ghost Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Royal Giant
Fireball Barbarian Barrel Hunter Fisherman Electro Spirit Royal Ghost Monk
Fireball
Royal Giant Electro Spirit
Barbarian Barrel
Royal Giant Hunter
Hunter
Royal Giant Fisherman Barbarian Barrel
Royal Ghost
Royal Giant Fisherman Monk
Fisherman
Royal Giant Hunter Royal Ghost
Monk
Royal Giant Royal Ghost

Defense Synergies 2 4

Electro Spirit
Hunter Fisherman
Royal Giant
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Hunter
Hunter
Fisherman Electro Spirit Barbarian Barrel
Royal Ghost
Fisherman
Hunter Electro Spirit Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Fisherman Monk
Hunter Fisherman
Hunter Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Electro Spirit Hunter Royal Ghost
Hunter Electro Spirit Fireball
Electro Spirit Fireball Barbarian Barrel Monk
Hunter Fisherman
Barbarian Barrel Hunter Royal Ghost Fisherman
Electro Spirit Fireball Barbarian Barrel Hunter Royal Ghost Fisherman
Hunter Fireball
Hunter Fireball
Fireball Electro Spirit Barbarian Barrel Hunter Royal Ghost
Hunter
Monk Fireball Hunter Fisherman
Fireball Hunter Fisherman
Fireball Electro Spirit Barbarian Barrel Hunter Royal Ghost Fisherman
Barbarian Barrel Hunter Electro Spirit Fireball Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Electro Spirit Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman Monk
Hunter Fisherman
Hunter Fireball Barbarian Barrel Fisherman Monk
Hunter Fisherman
Fireball Electro Spirit Hunter Monk
Fireball Hunter
Hunter Fisherman
Electro Spirit Fireball Barbarian Barrel Monk
Hunter
Monk Fireball
Fireball Hunter
Fireball
Electro Spirit Fireball Barbarian Barrel Hunter Fisherman Monk
Electro Spirit Fireball Barbarian Barrel Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Royal Ghost Monk
Fireball Monk Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Hunter Monk
Fireball Barbarian Barrel Hunter
Fireball Monk Fisherman
Fireball Fisherman
Monk Fireball Barbarian Barrel Fisherman
Fireball Monk
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Hunter Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Barbarian Barrel Monk
Electro Spirit Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman Monk
Fireball Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball Monk
Fireball Monk
Electro Spirit Fireball Barbarian Barrel
Fireball Hunter Monk
Fireball Barbarian Barrel
Fireball Hunter
Fireball
Monk Fireball
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel Royal Ghost Monk

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