My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner P.E.K.K.A Royal Ghost Fisherman Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Firecracker Executioner Royal Ghost Electro Wizard
The Log
Firecracker Royal Giant Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner P.E.K.K.A Royal Ghost Fisherman Electro Wizard
Fireball
Firecracker Executioner Fisherman Electro Wizard
Poison
Firecracker Executioner Fisherman Electro Wizard
Lightning
Executioner Fisherman Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fisherman Electro Wizard Golden Knight Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Fisherman Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant P.E.K.K.A Fisherman
Royal Giant
Firecracker Fisherman Executioner Royal Ghost Electro Wizard
Executioner
Royal Giant P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Executioner Fisherman
Royal Ghost
Royal Giant Fisherman Electro Wizard Golden Knight
Fisherman
Royal Giant Firecracker P.E.K.K.A Royal Ghost
Electro Wizard
P.E.K.K.A Royal Giant Royal Ghost
Golden Knight
Royal Ghost

Defense Synergies 0 7

Firecracker
P.E.K.K.A Fisherman Electro Wizard Golden Knight
Royal Giant
Executioner
P.E.K.K.A
Firecracker Fisherman Electro Wizard
Royal Ghost
Electro Wizard
Fisherman
Firecracker P.E.K.K.A
Electro Wizard
Firecracker P.E.K.K.A Royal Ghost
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Golden Knight
P.E.K.K.A Firecracker Executioner Fisherman Electro Wizard
P.E.K.K.A Fisherman Executioner Electro Wizard
P.E.K.K.A Firecracker Fisherman Electro Wizard
Firecracker P.E.K.K.A
Firecracker Executioner Royal Ghost Electro Wizard
Electro Wizard Firecracker Executioner
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Fisherman
Firecracker Royal Ghost Fisherman Electro Wizard
Executioner Electro Wizard Firecracker Royal Ghost Fisherman
Executioner Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Executioner Firecracker P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Firecracker Executioner P.E.K.K.A Fisherman Electro Wizard
Firecracker Executioner Royal Ghost Fisherman Electro Wizard Golden Knight
Executioner Firecracker Royal Ghost Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Royal Ghost Firecracker Executioner P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman Electro Wizard
Electro Wizard Firecracker Executioner Royal Ghost Fisherman
P.E.K.K.A Fisherman Electro Wizard Golden Knight
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Executioner Fisherman
Firecracker Executioner Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Executioner Golden Knight
Firecracker Executioner
Electro Wizard Firecracker Executioner P.E.K.K.A Fisherman Golden Knight
Executioner Firecracker P.E.K.K.A Royal Ghost Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Golden Knight
Firecracker Executioner Royal Ghost Fisherman Electro Wizard Golden Knight
Firecracker
Executioner Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker Fisherman Golden Knight
Fisherman Electro Wizard
Firecracker Fisherman Electro Wizard Golden Knight
Firecracker Executioner
Firecracker Executioner Fisherman Golden Knight
Firecracker Fisherman
Firecracker Fisherman
Firecracker Executioner Golden Knight
Firecracker Executioner
Fisherman
Firecracker Executioner Fisherman Electro Wizard
Firecracker Golden Knight
Fisherman
Firecracker Executioner
Fisherman
Firecracker Executioner Royal Ghost Fisherman Electro Wizard Golden Knight
Fisherman Golden Knight
Firecracker Fisherman Golden Knight
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Firecracker Electro Wizard Golden Knight
Firecracker Executioner Electro Wizard
Firecracker Executioner Royal Ghost Electro Wizard Golden Knight

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