My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant Skeleton Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber Hunter Giant Skeleton
The Log
Electro Spirit Bomber Royal Giant Hunter Giant Skeleton Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Hunter Giant Skeleton Fisherman
Fireball
Bomber Hunter Fisherman
Poison
Bomber Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Barbarian Barrel Fisherman Fireball Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Barbarian Barrel Fisherman

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Giant Skeleton
Bomber
Royal Giant Barbarian Barrel Giant Skeleton
Royal Giant
Bomber Fireball Barbarian Barrel Hunter Fisherman Electro Spirit Giant Skeleton
Fireball
Royal Giant Electro Spirit
Barbarian Barrel
Royal Giant Bomber Hunter Giant Skeleton
Hunter
Royal Giant Fisherman Barbarian Barrel Giant Skeleton
Giant Skeleton
Electro Spirit Bomber Royal Giant Barbarian Barrel Hunter Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton

Defense Synergies 2 7

Electro Spirit
Hunter Fisherman
Bomber
Barbarian Barrel Fisherman
Royal Giant
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Bomber Hunter Giant Skeleton
Hunter
Fisherman Electro Spirit Barbarian Barrel Giant Skeleton
Giant Skeleton
Barbarian Barrel Hunter
Fisherman
Hunter Electro Spirit Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Barbarian Barrel
Hunter Bomber Fisherman
Hunter Fisherman Bomber Giant Skeleton
Hunter Bomber Fisherman
Bomber Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Electro Spirit Bomber Hunter
Hunter Electro Spirit Fireball
Electro Spirit Fireball Barbarian Barrel Giant Skeleton
Hunter Fisherman
Bomber Barbarian Barrel Hunter Giant Skeleton Fisherman
Electro Spirit Bomber Fireball Barbarian Barrel Hunter Giant Skeleton Fisherman
Hunter Fireball
Hunter Bomber Fireball Giant Skeleton
Bomber Fireball Electro Spirit Barbarian Barrel Hunter
Hunter
Fireball Hunter Fisherman
Bomber Fireball Hunter Fisherman
Fireball Electro Spirit Bomber Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Electro Spirit Bomber Fireball Giant Skeleton Fisherman
Hunter Fisherman
Bomber Electro Spirit Fireball Barbarian Barrel Hunter Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Giant Skeleton Fisherman
Fireball Bomber Barbarian Barrel Hunter Fisherman
Giant Skeleton Hunter Fisherman
Hunter Giant Skeleton Fireball Barbarian Barrel Fisherman
Giant Skeleton Hunter Fisherman
Fireball Electro Spirit Hunter
Fireball Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton Electro Spirit Fireball Barbarian Barrel
Hunter Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Hunter
Bomber Fireball
Electro Spirit Bomber Fireball Barbarian Barrel Hunter Giant Skeleton Fisherman
Electro Spirit Bomber Fireball Barbarian Barrel Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Giant Skeleton
Bomber Fireball Barbarian Barrel
Fireball Electro Spirit Hunter
Bomber
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Bomber Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fisherman
Bomber Fireball Barbarian Barrel Hunter Fisherman
Bomber Fireball Barbarian Barrel
Fireball Giant Skeleton
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Bomber Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Bomber Fireball Hunter
Electro Spirit Fireball
Giant Skeleton
Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Hunter
Bomber Fireball
Fireball Giant Skeleton
Electro Spirit Fireball Giant Skeleton
Fireball
Fireball Barbarian Barrel Giant Skeleton

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