My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Giant Skeleton Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant Skeleton Fisherman
Giant Snowball
Bomber Cannon Fisherman Little Prince
Zap
Bomber Cannon Royal Giant Fisherman Little Prince
Barbarian Barrel
Bomber Cannon Giant Skeleton Little Prince
The Log
Bomber Cannon Royal Giant Giant Skeleton Fisherman Little Prince
Earthquake
Bomber Cannon
Arrows
Bomber Little Prince
Royal Delivery
Bomber Giant Skeleton Fisherman Mother Witch Little Prince
Fireball
Bomber Cannon Fisherman Mother Witch Little Prince
Poison
Bomber Cannon Fisherman Mother Witch Little Prince
Lightning
Cannon Fisherman Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Fisherman Little Prince Mother Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton
Arrows
Royal Giant Giant Skeleton Mother Witch
Cannon
Royal Giant
Bomber Arrows Fisherman Mother Witch Giant Skeleton
Giant Skeleton
Bomber Arrows Royal Giant Fisherman Mother Witch
Fisherman
Royal Giant Giant Skeleton
Mother Witch
Royal Giant Arrows Giant Skeleton
Little Prince

Defense Synergies 0 11

Bomber
Cannon Fisherman
Arrows
Cannon Giant Skeleton Mother Witch Little Prince
Cannon
Bomber Arrows Mother Witch Little Prince
Royal Giant
Giant Skeleton
Arrows Mother Witch Little Prince
Fisherman
Bomber Mother Witch
Mother Witch
Arrows Cannon Giant Skeleton Fisherman
Little Prince
Arrows Cannon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Bomber Cannon Fisherman
Cannon Fisherman Bomber Giant Skeleton
Cannon Bomber Fisherman
Bomber Arrows Giant Skeleton
Arrows Bomber Cannon Mother Witch
Arrows Cannon Little Prince
Arrows Cannon Giant Skeleton
Cannon Fisherman
Bomber Cannon Giant Skeleton Fisherman Little Prince
Mother Witch Bomber Arrows Cannon Giant Skeleton Fisherman
Arrows
Cannon Bomber Giant Skeleton
Bomber Arrows Cannon
Cannon
Cannon Fisherman
Bomber Arrows Cannon Fisherman
Arrows Cannon Bomber Fisherman Little Prince
Arrows Bomber Cannon Giant Skeleton Fisherman Mother Witch Little Prince
Cannon Fisherman
Bomber Arrows Cannon Giant Skeleton Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Bomber Arrows Fisherman
Giant Skeleton Fisherman
Giant Skeleton Fisherman
Giant Skeleton Cannon Fisherman
Arrows Mother Witch
Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton
Cannon
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Cannon
Bomber Cannon
Bomber Giant Skeleton Fisherman Little Prince
Arrows Bomber Cannon Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Fisherman
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows
Arrows Mother Witch
Bomber Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows Mother Witch Little Prince
Giant Skeleton
Arrows
Fisherman
Arrows
Arrows Mother Witch Bomber Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch Little Prince
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Arrows
Arrows
Arrows Bomber
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton Little Prince

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