My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Elixir Collector Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Bomb Tower Executioner
The Log
Archers Royal Giant
Earthquake
Archers Bomb Tower Elixir Collector
Arrows
Archers Minions
Royal Delivery
Archers Minions Executioner
Fireball
Archers Minions Bomb Tower Elixir Collector Executioner
Poison
Archers Minions Bomb Tower Elixir Collector Executioner
Lightning
Bomb Tower Elixir Collector Executioner
Rocket
Bomb Tower Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Fireball Bomb Tower Executioner Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant
Arrows
Royal Giant Fireball Archers
Minions
Royal Giant
Royal Giant
Arrows Minions Fireball Archers Executioner
Fireball
Arrows Royal Giant
Bomb Tower
Elixir Collector
Executioner
Royal Giant

Defense Synergies 0 5

Archers
Minions Bomb Tower
Arrows
Fireball Bomb Tower
Minions
Archers
Royal Giant
Fireball
Arrows Bomb Tower
Bomb Tower
Archers Arrows Fireball
Elixir Collector
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Bomb Tower Minions Executioner
Bomb Tower Archers Minions Executioner
Bomb Tower Minions
Arrows Fireball Bomb Tower
Arrows Fireball Archers Minions Bomb Tower Executioner
Minions Archers Arrows Fireball Bomb Tower Executioner
Arrows Fireball Bomb Tower
Minions Bomb Tower
Archers
Archers Minions Executioner Arrows Fireball Bomb Tower
Arrows Minions Executioner Archers Fireball
Bomb Tower Minions Fireball
Fireball Bomb Tower Executioner Arrows Minions
Bomb Tower
Bomb Tower Fireball
Bomb Tower Arrows Minions Fireball Executioner
Arrows Fireball Bomb Tower Archers Minions Executioner
Arrows Bomb Tower Executioner Archers Minions Fireball
Bomb Tower
Archers Arrows Minions Fireball Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers Arrows Bomb Tower Executioner
Minions Bomb Tower
Fireball
Executioner
Arrows Fireball Executioner Archers Minions Bomb Tower
Archers Minions Fireball Bomb Tower
Bomb Tower
Minions Fireball Bomb Tower
Minions Bomb Tower
Arrows Fireball
Fireball Bomb Tower Executioner
Archers Fireball Bomb Tower Executioner
Archers Minions Fireball Bomb Tower Executioner
Arrows Minions Executioner Archers Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Minions
Archers Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Archers Arrows Executioner
Fireball Executioner
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Minions
Archers Arrows Fireball Executioner
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Executioner
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Minions Fireball
Fireball Archers Arrows Executioner
Arrows Fireball
Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner
Minions Fireball
Fireball Executioner
Fireball Executioner

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