My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Fisherman Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard
Giant Snowball
Barbarians Goblin Barrel Witch Princess Graveyard
Zap
Goblin Barrel Witch Princess Graveyard
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Witch Princess Graveyard
The Log
Barbarians Goblin Barrel Witch Princess Graveyard
Earthquake
Barbarians Goblin Barrel Witch Graveyard
Arrows
Goblin Barrel Witch Princess Graveyard
Royal Delivery
Barbarians Valkyrie Wizard Goblin Barrel Witch Princess Graveyard
Fireball
Barbarians Wizard Goblin Barrel Witch Princess
Poison
Barbarians Wizard Witch Princess Graveyard
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Valkyrie Barbarians Wizard Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Princess Valkyrie Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Goblin Barrel Graveyard Wizard Witch
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Princess Mega Knight
Witch
Valkyrie Graveyard Mega Knight
Princess
Goblin Barrel Mega Knight
Graveyard
Valkyrie Witch Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Princess Graveyard

Defense Synergies 0 6

Barbarians
Valkyrie
Wizard Witch Princess
Wizard
Valkyrie Mega Knight
Goblin Barrel
Witch
Valkyrie Mega Knight
Princess
Valkyrie Mega Knight
Graveyard
Mega Knight
Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Mega Knight Valkyrie
Barbarians Witch Valkyrie Mega Knight
Barbarians Valkyrie Princess Mega Knight
Valkyrie Mega Knight
Wizard Witch Princess
Barbarians Valkyrie Mega Knight
Barbarians Witch Princess
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Wizard Princess Mega Knight
Wizard Witch Princess
Barbarians Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Barbarians Witch Princess
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Wizard Mega Knight Valkyrie Witch
Mega Knight Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Barbarians Princess Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians
Barbarians Valkyrie Witch Mega Knight
Wizard Witch Princess
Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Princess Mega Knight
Barbarians Witch Valkyrie
Valkyrie Mega Knight Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Valkyrie Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Witch Princess
Wizard Princess Mega Knight
Wizard Princess Mega Knight
Valkyrie Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Barbarians
Valkyrie Wizard Witch Princess Mega Knight
Witch
Wizard Witch Princess
Wizard Witch Princess Mega Knight
Wizard Witch Princess
Wizard Witch
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Barbarians Witch Princess
Wizard Witch Princess
Valkyrie Wizard Princess Mega Knight
Wizard Princess
Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight

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