My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon Witch
Zap
Flying Machine Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Fireball
Flying Machine Baby Dragon Witch
Poison
Flying Machine Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Mini P.E.K.K.A Flying Machine Baby Dragon Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Mini P.E.K.K.A Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Mini P.E.K.K.A Mega Knight
Earthquake
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Earthquake Baby Dragon Mega Knight
Flying Machine
Baby Dragon Mega Knight
Baby Dragon
Mini P.E.K.K.A Flying Machine Poison Witch Mega Knight
Poison
Baby Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Earthquake Mini P.E.K.K.A Flying Machine Baby Dragon Poison Witch

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A
Earthquake
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Earthquake Baby Dragon Witch
Flying Machine
Baby Dragon Mega Knight
Baby Dragon
Mini P.E.K.K.A Flying Machine Witch Mega Knight
Poison
Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Arrows Earthquake Flying Machine Baby Dragon Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Baby Dragon
Mini P.E.K.K.A Flying Machine Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Earthquake Mini P.E.K.K.A Poison Mega Knight
Arrows Earthquake Flying Machine Baby Dragon Mega Knight
Arrows Flying Machine Baby Dragon Poison Witch
Earthquake Arrows Flying Machine Baby Dragon Poison Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Poison Witch Arrows Earthquake Flying Machine Baby Dragon Mega Knight
Arrows Flying Machine Baby Dragon Poison Witch
Mini P.E.K.K.A Mega Knight Earthquake Flying Machine Witch
Mega Knight Arrows Earthquake Mini P.E.K.K.A Baby Dragon Poison Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Poison Witch
Arrows Mega Knight Flying Machine Baby Dragon Witch
Arrows Earthquake Baby Dragon Poison Witch Flying Machine Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Earthquake Mini P.E.K.K.A Flying Machine Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Poison Arrows Mini P.E.K.K.A Flying Machine Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Poison Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Flying Machine Baby Dragon Poison Witch
Witch
Mega Knight Mini P.E.K.K.A Flying Machine Witch
Mega Knight Arrows Poison
Mini P.E.K.K.A Mega Knight Witch
Flying Machine Baby Dragon Witch Mega Knight
Witch Mini P.E.K.K.A Flying Machine Baby Dragon Poison
Arrows Poison Mega Knight Earthquake Mini P.E.K.K.A Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Flying Machine Baby Dragon
Arrows Poison Flying Machine Baby Dragon
Earthquake Arrows Flying Machine Baby Dragon Poison
Earthquake Arrows Flying Machine Poison
Poison Arrows Earthquake Baby Dragon Mega Knight
Arrows Poison Flying Machine Baby Dragon Witch
Arrows Earthquake Flying Machine Baby Dragon Poison Witch
Arrows Earthquake Poison Flying Machine Baby Dragon
Arrows Poison Flying Machine
Mini P.E.K.K.A Poison
Poison Arrows Earthquake Flying Machine
Poison Arrows Flying Machine Baby Dragon
Earthquake Flying Machine Poison Baby Dragon
Earthquake Arrows Flying Machine Baby Dragon Poison
Earthquake Arrows Flying Machine Baby Dragon Poison
Earthquake Arrows Flying Machine Baby Dragon Poison Witch
Earthquake Arrows Flying Machine Baby Dragon Poison Mega Knight
Arrows Earthquake Poison
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Flying Machine Baby Dragon Poison Mega Knight
Arrows Earthquake Flying Machine Baby Dragon Poison Witch Mega Knight
Earthquake Baby Dragon Poison Mega Knight
Arrows Poison
Earthquake Arrows Flying Machine Baby Dragon Poison
Arrows Earthquake Poison Baby Dragon Witch Mega Knight
Witch
Arrows Poison Earthquake Flying Machine Baby Dragon Witch
Arrows Flying Machine Baby Dragon Poison Witch Mega Knight
Poison Arrows Baby Dragon
Poison Arrows Flying Machine Baby Dragon Witch
Flying Machine Poison Witch
Mini P.E.K.K.A
Poison Arrows Earthquake Mega Knight
Arrows Poison
Mega Knight
Arrows Earthquake Poison
Earthquake Flying Machine Witch
Poison Arrows Flying Machine Baby Dragon Witch
Arrows
Poison Mini P.E.K.K.A Flying Machine Baby Dragon Mega Knight
Arrows Earthquake Flying Machine Baby Dragon Poison
Arrows Poison
Flying Machine Mega Knight
Flying Machine Baby Dragon Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Baby Dragon Witch Mega Knight

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