My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Ram Rider
Giant Snowball
Skeleton Army Witch Balloon Ram Rider
Zap
Skeleton Army Witch Balloon Ram Rider
Barbarian Barrel
Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Balloon Giant Skeleton P.E.K.K.A Ram Rider
Fireball
Skeleton Army Witch Balloon Ram Rider
Poison
Skeleton Army Witch Balloon
Lightning
Witch Balloon Ram Rider
Rocket
Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Witch Balloon Ram Rider Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Skeleton Army Witch

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Giant Skeleton Ram Rider
Rage
Witch Balloon Giant Skeleton
Skeleton Army
Witch
Rage Giant Skeleton P.E.K.K.A Ram Rider
Balloon
Arrows Rage Giant Skeleton
Giant Skeleton
Arrows Rage Witch Balloon
P.E.K.K.A
Arrows Witch Ram Rider
Ram Rider
Arrows Witch P.E.K.K.A

Defense Synergies 0 4

Arrows
Giant Skeleton P.E.K.K.A
Rage
Skeleton Army
Giant Skeleton
Witch
Giant Skeleton
Balloon
Giant Skeleton
Arrows Skeleton Army Witch
P.E.K.K.A
Arrows
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army P.E.K.K.A Witch Ram Rider
Skeleton Army Witch P.E.K.K.A Ram Rider Giant Skeleton
Skeleton Army Witch P.E.K.K.A Ram Rider
Arrows Skeleton Army Giant Skeleton P.E.K.K.A
Arrows Skeleton Army
Ram Rider Arrows Witch
Arrows Giant Skeleton P.E.K.K.A Ram Rider
Witch P.E.K.K.A Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Witch Arrows Giant Skeleton Ram Rider
Arrows Witch Ram Rider
Skeleton Army P.E.K.K.A Witch Giant Skeleton Ram Rider
Skeleton Army Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Arrows Skeleton Army Witch P.E.K.K.A
Arrows Skeleton Army Witch Ram Rider
Arrows Witch Giant Skeleton Ram Rider
P.E.K.K.A Ram Rider
Skeleton Army Arrows Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton P.E.K.K.A
Arrows
Skeleton Army Giant Skeleton P.E.K.K.A Witch Ram Rider
Skeleton Army Giant Skeleton P.E.K.K.A Ram Rider
Giant Skeleton P.E.K.K.A Skeleton Army Witch Ram Rider
Arrows Witch Ram Rider
Skeleton Army P.E.K.K.A Witch Giant Skeleton Ram Rider
Giant Skeleton P.E.K.K.A Skeleton Army
Giant Skeleton P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Giant Skeleton
Skeleton Army P.E.K.K.A Arrows Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Witch Ram Rider
Skeleton Army Witch
Skeleton Army Witch Giant Skeleton P.E.K.K.A
Arrows Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Ram Rider
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Witch
Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A Giant Skeleton
Arrows
Skeleton Army Witch
Arrows Witch Ram Rider
Arrows
Arrows
Arrows Giant Skeleton
P.E.K.K.A
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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