My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Witch Balloon Lumberjack Mighty Miner
Zap
Witch Balloon Mighty Miner
Barbarian Barrel
Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Balloon P.E.K.K.A Lumberjack
Fireball
Witch Balloon Lumberjack Mighty Miner
Poison
Witch Balloon
Lightning
Witch Balloon Lumberjack Mighty Miner
Rocket
Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Lumberjack Mighty Miner Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Freeze Lumberjack Mighty Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Lumberjack Mighty Miner
Rocket
Freeze
Balloon Arrows
Witch
P.E.K.K.A Lumberjack
Balloon
Arrows Freeze Lumberjack
P.E.K.K.A
Arrows Witch Lumberjack
Lumberjack
Balloon Arrows Witch P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 0 4

Arrows
P.E.K.K.A Lumberjack
Rocket
Freeze
Lumberjack
Witch
Lumberjack
Balloon
P.E.K.K.A
Arrows
Lumberjack
Arrows Freeze Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
P.E.K.K.A Lumberjack Witch
Rocket Witch P.E.K.K.A Lumberjack Freeze
Witch P.E.K.K.A Lumberjack
Arrows Rocket P.E.K.K.A Lumberjack
Arrows Freeze Lumberjack
Rocket Arrows Freeze Witch
Rocket Arrows P.E.K.K.A
Witch P.E.K.K.A Mighty Miner Lumberjack
Lumberjack
Witch Arrows Freeze Lumberjack
Arrows Witch
P.E.K.K.A Lumberjack Rocket Freeze Witch
Rocket Arrows Freeze Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Rocket Freeze P.E.K.K.A Lumberjack
Arrows Witch P.E.K.K.A Lumberjack
Arrows Witch Lumberjack
Arrows Freeze Witch Lumberjack
P.E.K.K.A Lumberjack
Arrows Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Arrows Rocket Lumberjack
P.E.K.K.A Lumberjack Rocket Witch
Rocket P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack Mighty Miner
Arrows Rocket Freeze Witch
Rocket P.E.K.K.A Witch Lumberjack
P.E.K.K.A Mighty Miner Lumberjack
Rocket Freeze P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Witch Lumberjack
Witch
Witch Rocket Freeze P.E.K.K.A Lumberjack Mighty Miner
Arrows Freeze Witch P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket Freeze
Rocket Arrows
Arrows Rocket Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Rocket Lumberjack
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows
Rocket Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Freeze Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Witch
Rocket Freeze Witch
Arrows Rocket
Rocket Arrows Freeze
P.E.K.K.A Mighty Miner
Rocket Arrows
Rocket Freeze Witch
Rocket Arrows Witch
Freeze
Arrows
Rocket Lumberjack
Arrows
Rocket Arrows
P.E.K.K.A
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch

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