My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Firecracker Guards Dark Prince
Barbarian Barrel
Knight Firecracker Guards Dark Prince Executioner
The Log
Firecracker Guards Dark Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Dark Prince Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Firecracker Guards Executioner
Lightning
Knight Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Void Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner The Log
Firecracker
Knight Dark Prince P.E.K.K.A
Guards
The Log
Void
Dark Prince
Firecracker Executioner
Executioner
Knight Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Firecracker Executioner The Log
The Log
Knight Guards Executioner P.E.K.K.A

Defense Synergies 4 9

Knight
Firecracker Executioner The Log
Firecracker
Knight The Log Guards Dark Prince P.E.K.K.A
Guards
Firecracker Executioner The Log
Void
Dark Prince
Firecracker Executioner The Log
Executioner
Knight Guards Dark Prince The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Knight Guards Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Executioner The Log
P.E.K.K.A Knight Firecracker Dark Prince Executioner The Log
P.E.K.K.A Knight Void Dark Prince Executioner
P.E.K.K.A Knight Firecracker Guards Dark Prince
Firecracker Dark Prince P.E.K.K.A The Log
The Log Firecracker Guards Dark Prince Executioner
Firecracker Void Executioner
Void P.E.K.K.A The Log
P.E.K.K.A
Knight Guards Firecracker Dark Prince
Guards Executioner Knight Firecracker Dark Prince The Log
Executioner Firecracker
P.E.K.K.A Knight Guards Dark Prince The Log
Executioner Firecracker Guards Dark Prince P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Knight Firecracker Dark Prince Executioner P.E.K.K.A
Knight Firecracker Guards Dark Prince Executioner The Log
Executioner The Log Knight Firecracker Guards Dark Prince
P.E.K.K.A
Dark Prince Knight Firecracker Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Void Dark Prince P.E.K.K.A
Void Knight Firecracker Executioner The Log
Guards P.E.K.K.A Knight Dark Prince The Log
Guards Dark Prince P.E.K.K.A Knight The Log
P.E.K.K.A Knight Guards Dark Prince Executioner
Firecracker Executioner
Guards Dark Prince P.E.K.K.A Knight Void
P.E.K.K.A Knight Dark Prince
Void P.E.K.K.A Knight Firecracker Dark Prince The Log
P.E.K.K.A Guards
P.E.K.K.A Knight Guards Dark Prince
P.E.K.K.A Guards Void Dark Prince The Log
Dark Prince P.E.K.K.A Knight Guards Executioner
Firecracker Executioner
Guards Knight Firecracker Dark Prince Executioner P.E.K.K.A The Log
Executioner Firecracker Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Guards The Log
Firecracker Void Executioner The Log
Void The Log
Knight Firecracker Guards Void Dark Prince The Log
Executioner Firecracker Dark Prince The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
Void The Log Firecracker
Guards Void
Firecracker Void Knight Dark Prince The Log
Void Firecracker Executioner
Knight Firecracker Void Executioner The Log
Firecracker Void
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Void Firecracker Dark Prince Executioner The Log
Firecracker The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log Dark Prince Executioner
Firecracker Void The Log Executioner
Void The Log
Void Firecracker The Log
Firecracker Executioner
Firecracker Guards Void
Void
Void The Log
Void Firecracker
P.E.K.K.A
Firecracker The Log
Guards Void Dark Prince
Firecracker Executioner
The Log
Void Knight Firecracker Dark Prince Executioner
The Log Firecracker Executioner
Void
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker Guards The Log
Firecracker Void Executioner
Void Firecracker Dark Prince Executioner The Log

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