My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Goblin Cage Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Musketeer Goblin Cage Inferno Tower Skeleton Army
The Log
Firecracker Elixir Golem Musketeer Goblin Cage Skeleton Army
Earthquake
Firecracker Elixir Golem Goblin Cage Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Musketeer Goblin Cage Skeleton Army
Fireball
Firecracker Elixir Golem Musketeer Goblin Cage Inferno Tower Skeleton Army
Poison
Firecracker Elixir Golem Musketeer Goblin Cage Inferno Tower Skeleton Army
Lightning
Musketeer Goblin Cage Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Skeleton Army Musketeer Goblin Cage Golden Knight Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Firecracker
Elixir Golem Goblin Cage
Elixir Golem
Firecracker Arrows Musketeer
Musketeer
Elixir Golem Goblin Cage
Goblin Cage
Firecracker Musketeer
Inferno Tower
Skeleton Army
Golden Knight

Defense Synergies 1 13

Arrows
Inferno Tower Golden Knight
Firecracker
Musketeer Goblin Cage Inferno Tower Skeleton Army Golden Knight
Elixir Golem
Musketeer
Firecracker Goblin Cage Inferno Tower Skeleton Army Golden Knight
Goblin Cage
Firecracker Musketeer Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Arrows Firecracker Musketeer Goblin Cage
Skeleton Army
Inferno Tower Firecracker Musketeer Goblin Cage
Golden Knight
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Goblin Cage Inferno Tower Golden Knight
Inferno Tower Skeleton Army Firecracker Musketeer Goblin Cage
Goblin Cage Inferno Tower Skeleton Army Musketeer
Goblin Cage Inferno Tower Skeleton Army Firecracker Musketeer
Arrows Firecracker Goblin Cage Skeleton Army
Arrows Skeleton Army Firecracker Musketeer
Musketeer Inferno Tower Arrows Firecracker Goblin Cage
Arrows Musketeer Goblin Cage Inferno Tower Golden Knight
Inferno Tower Musketeer Goblin Cage Skeleton Army
Skeleton Army Firecracker Musketeer Inferno Tower
Skeleton Army Arrows Firecracker Musketeer
Arrows Musketeer Inferno Tower Firecracker
Goblin Cage Inferno Tower Skeleton Army Musketeer
Skeleton Army Arrows Firecracker Goblin Cage Golden Knight
Inferno Tower Skeleton Army Goblin Cage
Inferno Tower Skeleton Army Goblin Cage
Arrows Firecracker Musketeer Goblin Cage Inferno Tower Skeleton Army
Arrows Goblin Cage Firecracker Musketeer Skeleton Army Golden Knight
Arrows Goblin Cage Firecracker Musketeer
Musketeer Goblin Cage Inferno Tower
Skeleton Army Arrows Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Inferno Tower
Arrows Firecracker Musketeer
Skeleton Army Musketeer Goblin Cage Inferno Tower Golden Knight
Skeleton Army Musketeer Goblin Cage Inferno Tower
Inferno Tower Musketeer Goblin Cage Skeleton Army
Arrows Firecracker Musketeer
Skeleton Army Musketeer Goblin Cage Inferno Tower
Inferno Tower Goblin Cage Skeleton Army
Goblin Cage Firecracker Inferno Tower Skeleton Army
Inferno Tower Musketeer Goblin Cage Skeleton Army
Musketeer Goblin Cage Inferno Tower Golden Knight
Skeleton Army Arrows Goblin Cage
Skeleton Army Goblin Cage Inferno Tower Golden Knight
Firecracker Musketeer Goblin Cage Skeleton Army
Inferno Tower Skeleton Army Firecracker Musketeer Goblin Cage Golden Knight
Arrows Firecracker Musketeer Goblin Cage Inferno Tower Golden Knight
Arrows Goblin Cage Inferno Tower
Inferno Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Golden Knight
Arrows Firecracker Musketeer Golden Knight
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Golden Knight
Musketeer
Firecracker Arrows Musketeer Golden Knight
Arrows Firecracker Musketeer
Firecracker Musketeer Golden Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Golden Knight
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Golden Knight
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Golden Knight
Arrows Musketeer Golden Knight
Arrows Firecracker Musketeer Golden Knight
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Skeleton Army
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker

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