My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Giant Skeleton Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Skeleton Fisherman
Giant Snowball
Skeletons Bomber Fisherman
Zap
Skeletons Bomber Firecracker Mortar Fisherman
Barbarian Barrel
Skeletons Bomber Firecracker Mortar Giant Skeleton Electro Wizard
The Log
Skeletons Bomber Firecracker Giant Skeleton Fisherman
Earthquake
Skeletons Bomber Firecracker Mortar
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Giant Skeleton Fisherman Electro Wizard
Fireball
Bomber Firecracker Mortar Fisherman Electro Wizard
Poison
Bomber Firecracker Mortar Fisherman Electro Wizard
Lightning
Mortar Fisherman Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Firecracker Fisherman Mortar Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mortar Giant Skeleton
Arrows
Mortar Giant Skeleton
Firecracker
Mortar Giant Skeleton Fisherman
Mortar
Bomber Arrows Firecracker
Giant Skeleton
Bomber Arrows Firecracker Fisherman Electro Wizard
Fisherman
Firecracker Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 1 16

Skeletons
Fisherman Bomber Firecracker Mortar Giant Skeleton Electro Wizard
Bomber
Skeletons Mortar Fisherman Electro Wizard
Arrows
Mortar Giant Skeleton
Firecracker
Skeletons Mortar Giant Skeleton Fisherman Electro Wizard
Mortar
Skeletons Bomber Arrows Firecracker Electro Wizard
Giant Skeleton
Skeletons Arrows Firecracker Electro Wizard
Fisherman
Skeletons Bomber Firecracker
Electro Wizard
Skeletons Bomber Firecracker Mortar Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar Electro Wizard
Skeletons Bomber Firecracker Mortar Fisherman Electro Wizard
Mortar Fisherman Skeletons Bomber Giant Skeleton Electro Wizard
Skeletons Bomber Firecracker Mortar Fisherman Electro Wizard
Bomber Arrows Firecracker Giant Skeleton
Arrows Skeletons Bomber Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Mortar
Arrows Giant Skeleton Electro Wizard
Skeletons Mortar Fisherman
Skeletons Bomber Firecracker Giant Skeleton Fisherman Electro Wizard
Electro Wizard Skeletons Bomber Arrows Firecracker Giant Skeleton Fisherman
Arrows Firecracker Electro Wizard
Mortar Skeletons Bomber Giant Skeleton Electro Wizard
Bomber Arrows Firecracker Mortar Electro Wizard
Mortar Electro Wizard
Mortar Fisherman Electro Wizard
Skeletons Bomber Arrows Firecracker Mortar Fisherman Electro Wizard
Arrows Mortar Bomber Firecracker Fisherman Electro Wizard
Arrows Mortar Bomber Firecracker Giant Skeleton Fisherman Electro Wizard
Mortar Fisherman Electro Wizard
Bomber Arrows Firecracker Giant Skeleton Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Fisherman Electro Wizard
Electro Wizard Bomber Arrows Firecracker Mortar Fisherman
Giant Skeleton Skeletons Fisherman Electro Wizard
Giant Skeleton Fisherman Electro Wizard
Giant Skeleton Skeletons Fisherman
Arrows Firecracker Skeletons Electro Wizard
Skeletons Giant Skeleton Electro Wizard
Giant Skeleton Fisherman
Giant Skeleton Electro Wizard Skeletons Firecracker Mortar
Skeletons
Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Skeletons
Bomber Firecracker
Electro Wizard Skeletons Bomber Firecracker Mortar Giant Skeleton Fisherman
Arrows Bomber Firecracker Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Giant Skeleton
Arrows Firecracker Mortar Fisherman Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Bomber Arrows Firecracker Mortar
Arrows Firecracker
Bomber Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar Fisherman
Fisherman Electro Wizard
Firecracker Arrows Mortar Fisherman Electro Wizard
Arrows Firecracker
Firecracker Mortar Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Mortar Fisherman
Bomber Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Bomber Fisherman
Bomber Arrows Firecracker Mortar Fisherman Electro Wizard
Bomber Arrows Firecracker Mortar
Giant Skeleton
Arrows
Fisherman
Arrows Mortar
Arrows Firecracker Bomber Mortar
Fisherman
Arrows Firecracker Mortar Fisherman Electro Wizard
Arrows Mortar Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Arrows Mortar
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Bomber Firecracker Mortar
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Giant Skeleton Electro Wizard

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