My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins Firecracker Mortar
Barbarian Barrel
Skeletons Spear Goblins Knight Firecracker Mortar
The Log
Skeletons Spear Goblins Firecracker
Earthquake
Skeletons Spear Goblins Firecracker Mortar
Arrows
Skeletons Spear Goblins Firecracker
Royal Delivery
Skeletons Spear Goblins Knight Firecracker
Fireball
Firecracker Mortar
Poison
Spear Goblins Firecracker Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Knight Firecracker Tornado Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Firecracker Mortar
Knight
Spear Goblins Firecracker Mortar Poison The Log
Firecracker
Knight Spear Goblins Mortar Tornado
Mortar
Knight Spear Goblins Firecracker Tornado The Log
Tornado
Firecracker Mortar Poison The Log
Poison
Knight Tornado The Log
The Log
Knight Mortar Tornado Poison

Defense Synergies 3 23

Skeletons
Spear Goblins Knight Firecracker Mortar Tornado Poison The Log
Spear Goblins
Knight Skeletons Firecracker Mortar Poison The Log
Knight
Spear Goblins Firecracker Skeletons Mortar Tornado Poison The Log
Firecracker
Knight The Log Skeletons Spear Goblins Mortar Tornado
Mortar
Skeletons Spear Goblins Knight Firecracker Tornado Poison The Log
Tornado
Skeletons Knight Firecracker Mortar Poison The Log
Poison
Skeletons Spear Goblins Knight Mortar Tornado The Log
The Log
Firecracker Skeletons Spear Goblins Knight Mortar Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Mortar The Log
Skeletons Knight Firecracker Mortar The Log
Mortar Tornado Skeletons Knight
Skeletons Knight Firecracker Mortar
Firecracker Tornado Poison The Log
Tornado The Log Skeletons Spear Goblins Firecracker
Tornado Spear Goblins Firecracker Mortar Poison
Poison The Log
Skeletons Mortar Tornado
Knight Tornado Skeletons Spear Goblins Firecracker
Poison Skeletons Spear Goblins Knight Firecracker Tornado The Log
Spear Goblins Firecracker Tornado Poison
Mortar Skeletons Knight The Log
Firecracker Mortar Tornado Poison The Log
Knight Mortar
Tornado Mortar The Log
Skeletons Knight Firecracker Mortar Tornado Poison
Mortar Spear Goblins Knight Firecracker Tornado The Log
Mortar Tornado Poison The Log Spear Goblins Knight Firecracker
Mortar Tornado
Spear Goblins Knight Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Poison Knight Firecracker Mortar The Log
Skeletons Spear Goblins Knight The Log
Knight Tornado The Log
Skeletons Knight
Firecracker Poison Skeletons Tornado
Skeletons Spear Goblins Knight
Knight
Skeletons Spear Goblins Knight Firecracker Mortar Tornado Poison The Log
Skeletons
Knight
Tornado Poison The Log
Skeletons Knight
Firecracker
Skeletons Spear Goblins Knight Firecracker Mortar Tornado Poison The Log
Poison Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Mortar The Log
Firecracker Mortar Poison Tornado The Log
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker Mortar The Log
Firecracker Poison Spear Goblins Tornado
Firecracker Mortar Tornado Poison The Log
Poison The Log Firecracker Tornado
Poison The Log Firecracker Mortar Tornado
Tornado Poison
Firecracker Poison Knight Mortar Tornado The Log
Poison Firecracker Tornado
Poison Knight Firecracker Mortar The Log
Firecracker Mortar Poison
Firecracker Mortar Poison The Log
Spear Goblins Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log
Mortar Tornado Poison
Firecracker Mortar Poison The Log
Firecracker Mortar Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Mortar Poison The Log
Firecracker Tornado Poison The Log Mortar
Firecracker Mortar Poison The Log Tornado
Mortar Tornado Poison The Log
Poison Firecracker Mortar Tornado The Log
Poison Firecracker Tornado
Firecracker Poison
Poison Mortar The Log
Firecracker Poison
Firecracker Poison The Log
Spear Goblins
Poison Firecracker Tornado
The Log
Poison Knight Firecracker
The Log Firecracker Mortar Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison The Log
Firecracker Tornado Poison
Poison Firecracker Mortar Tornado The Log

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